StarfinderSociety

Tocmar Silentglow

Starfinder Society -hahmot

Tocmar Silentglow

Täällä tarvittiin apua?

Male Dwarf Dream Prophet Soldier 1 / Mystic of Desna 7
Alignment CG Medium Humanoid (Dwarf)
Player Swyrlyn, (<112455-703>)
Xp 18
Faction Exo-Guardians
Homeworld Some rock in space


Init +6 (+2 Dex, +4 soldier)
Senses Darkvision, Perception +16, Stonecunning


KAC 27, EAC 25, AC vs CMB 35 (+13 EAC/+15 KAC armor, +2 Dex)
SP|HP|RP 73|55|10
Fort +8 (+2 Con, +2 Soldier, +2 Mystic, +2 Feat), Ref +6 (+2 Dex, +2 Mystic, +2 Feat), Will +10 (+3 Wis, +2 Soldier, +5 Mystic)
Defensive Abilities


Speed 40 ft. (20 race, 10 blitz, 10 speed suspension)
Melee Called Starknife, tactical +13 1d4+14 (P, Analog, thrown (20 ft.), Doshko, tactical +12 1d12+13 (P, Analog,unwieldy)
Ranged Called Starknife, tactical +13 1d4+14 (P, Analog, thrown (20 ft.)
Offensive Abilities


Spells:(CL 7)
3rd (2+1/day)(DC 16) 2nd (3+1/day)(DC 15) Mystic Cure II, See Invisibility, Lesser Restoration, Spider Climb Darkvision (C)
1st (4+1/day)(DC 14) Life Bubble, Mystic Cure(v), Reflecting Armor, Share Language, Wisp Ally Shooting Stars (C)
Orisons (6) Detect Affliction, Detect Magic, Psychokinetic Hand, Stabilize, Telepathic Message, Token Spell


Str 22 (+2 lvl/+4 Ench), Dex 14 , Con 14 (+2 lvl), Int 14(+2 lvl), Wis 17(+2 lvl/+2 ench), Cha 8
Base Atk +6
Skills acp -3; Total skill ranks: 1x (4Soldier + 2 int) + 6x (6Mystic + 2 int) = 54


Languages Common, Dwarf, Brethedan, Celestial
Feats


Class Features Soldier:

Fighting style (Blitz):

Class Features Mystic:

Racial abilities

Theme:


Reputations Acquisitives , Tier ; Dataphiles , Tier ; Exo-Guardians , Tier ; Second Seekers , Tier ; Wayfinders , Tier
Fame


Combat gear Vesk Overplate II, Called Starknife, tactical (L)
Other gear Battery, Rounds, Hygiene Kit, Professional Clothing, Industrial Backpack ,4x Mk 1 Serum of Healing, Engineering kit, Hacking kit, Navigators tools, Professional tools, Trapsmiths tools, Rider’s kit, Field rations for 1 week (1), R2E (ready to eat) x 10
Augmentations Speed Suspension, Minimal, Synaptic Accelerators (Technology), MK 2 (Str +4), Synaptic Accelerators (Technology), MK 1 (Wis +2)
Immaterial
Encumbrance 10 bulk w/o backpack, 12 bulk. w/backpack 5( bulk. light/ bulk medium/ bulk heavy)


Played Scenarios

  • 1: 1-16 Dreaming of the Future (GM),
  • 2: 1-01 The Commencement,
  • 3: 1-18 The Blackmoon Survey,
  • 4: 1-20 Duskmire Accord 9,
  • 5: Skitter Shot,
  • 6: 1-22 The Protectorate Petition,
  • 7: 1-25: The Beacon Code Dilemma,
  • 8: 1-32 Acts of Association (GM),
  • 9: 1-30 Survivor's Salvation,
  • 10: 1-33 Data Breach,
  • 11: 1-34 Heart of Foe,
  • 12: 1-36 Enter the Ashen Asteroid,
  • 13: 1-08 Sanctuary of the Drowned Delight,
  • 14: 2-06 The Stumbling Society, Part 1,
  • 15: 2-06 The Stumbling Society, Part 2,
  • 16: 1-13: On the trail of History,
  • 17: 1-17 Reclaiming the time-lost tear,
  • 18: 3-04 The vast experiment: Falling into Deliverance,
  • 19: 2-18 Forbidden Tides
  • 20: 3-16 The Vast Experiment:Fast Choices
  • 21: 4-16 Hope For the Future
  • 22: 5-07 Planar Bloom

Skills to Identify Creatures:

Creature TypeSkill
AberrationLife Science
Construct (magical)Mysticism
Construct (technological)Engineering
DragonMysticism
FeyMysticism
HumanoidLife Science
Magical beastMysticism
Monstrous humanoidLife Science
OozeLife Science
OutsiderMysticism
PlantLife Science
UndeadMysticism
VerminLife Science

Background

ARMOR PROFICIENCY Light armor, heavy armor WEAPON PROFICIENCY Basic and advanced melee weapons, small arms, longarms, heavy weapons, sniper weapons, and grenades

creatures), and trapsmith’s tools (provides a +4 bonus to Engineering or Mysticism checks to arm or disarm traps). = 20*5 = 100

You can requisition basic assistance from the Starfinder Society. Prerequisites: All Factions Tier 0 Cost: 1 Fame

Benefit: You bring on a non-combat ally that can assist with a certain set of skill checks. This ally can perform the listed skills with a total bonus equal to your level. You must expend any necessary actions and be in range to perform the action yourself. The ally’s result cannot be modified by class abilities or spells, but can be improved by a successful aid another action. The ally does not participate in combat, cannot be killed outside of combat, and has no effect other than providing the ability to attempt skill checks. The ally can attempt a given skill check only once, cannot retry a check, and cannot take 10 or 20 on a check. When you select this boon, you must select one of the followingsets of skills. Set 1: Computers, Engineering, Physical Science

You can requisition amateur assistance from the Starfinder Society. Prerequisites: All Factions Tier 1, Basic Hireling Access Cost: 2 Fame

Benefit: This boon acts as Basic Hireling Access, except the total bonus to your ally’s skill check bonus is now equal to 2 + your level. Special: This boon supersedes the skill bonus used by Basic Hireling Access. When slotting this boon, you select any skill set from Basic Hireling Access that you already purchased but use the improved skill check bonus instead.

Benefit: This boon acts as Basic Hireling Access, except the total bonus to your ally’s skill check is now equal to 4 + your level.

Source Starfinder Core Rulebook pg. 205 Item Level 5; Price 3,000 Slots 1; Armor Type Any; Bulk —

This field over your armor grants you electricity resistance, and any creature that touches you or deals damage to you with a melee weapon takes electricity damage. The resistance granted and damage dealt depend on this upgrade’s type, as noted below. •Mk 1: Resistance 5 and 1d6 electricity damage.

Vesk Overplate II 10250 Electrostatic 3000 Jetpack 3600 Thermal Capacicator 3100 Ability Crystal Mk 1 1400 Upgrade Ability Crystal Mk II 5100

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page last modified on 2022-09-20 09:44