Male Elven Rogue Knife Master 5
N Medium Humanoid
Faction Grand Lodge
Senses Perception +10 
AC 20, touch 15, flat-footed 16; (+5 armor, +4 Dex, +1 Ring of Protection +1) [+1 against light blades]
hp 38 (5d8+5con+5fc)
Fort +3, Ref +8, Will +1
Melee +1 Dagger +9, 1d4+3 (19-20/x2)
Melee Two +1 daggers +7/+7, 1d4+3/1d4+3 (19-20/x2)
Ranged Dagger +7, 1d4+2 (19-20/x2)
Ranged Shortbow +7, 1d6 (x3)
Special Attacks Sneak stab +3d8 (dagger-like weapons)/+3d4 (other weapons)
Str 14, Dex 18, Con 12, Int 12, Wis 11, Cha 10
Base Atk +3; CMB +5; CMD 20
Traits Reactionary (+2 Trait bonus to initiative), Mana Wastes Survivalist (+1 trait bonus to fort saves)
Languages Common, Elven, Kelish, Aklo
SQ Low-light vision
Elven immunities (immune to magical sleep, +2 will saves vs. enchantments)
Silent hunter (replaces elven magic) (Elves with this racial trait reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a –20 penalty (this number includes the penalty reduction from this racial trait).
Stealth Blade (Adds ½ Rogue level to Sleight of hand when concealing weapons)
Keen senses (+2 perception)
Weapon familiarity (Prof. with Longbow, shortbow, longsword, rapier; elven weapons are martial)
Blade Sense (Ex)
At 3rd level, a knife master is so skilled in combat involving light blades that she gains a +1 dodge bonus to AC against attacks made against her with light blades. This bonus increases by +1 for every three levels, to a maximum of +6 at 18th level.
Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A rogue with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her.
On person 5 Daggers 5lbs, 2 +1 Daggers 2lbs, +1 Mithral Shirt 10lbs, Wrist sheaths (spring loaded)(2) 2lbs, Common backpack 2lbs, Shortbow 2lbs, 18 Arrows, 2 Potions of Cure Light Wounds, Gloves of Reconnaissance, Wand of Shield, Ring of Protection +1
In backpack Mwk Thieves' tools 1lbs, Hemp rope 50 ft 10lbs, Grappling hook 4lbs, Charcoal sticks(2), Wand of Cure Light Wounds  1lbs, Holy water flasks 
Wealth 176,5gp UPDATE 20.03.2014 Rules of the Swiftin jälkeen.
Encumbrance 26x lb. without backpack, 44x lb. with backpack (58x lb. light/116x lb. medium/175x lb. heavy)