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Female Human Oracle 1/Tattooed Sorcerer 1
NG Medium Humanoid (Human)
Player Sazmo (3937-7)
Xp 5
Faction Grand Lodge
Prestige/Fame 7/9
Favored Class Sorcerer (+1 skill)

Init -2
Senses Perception +5

AC 14, touch 14, flat-footed 10; (+4 Cha*)
hp 19
Fort 3, Ref 5, Will 6
Special Defenses *Sidestep Secret (Cha instead of Dex for AC, Ref), Defense Strategist

Speed 20 ft.
Melee dagger -1 (1d4-1/19-20/x2)
Special Attacks



1st (4/day) — Bless, Command (DC 15), Cure Light Wounds
Orisons (at will) — Create Water, Guidance, Purify Food and Drink, Stabilize

Mystery Lore
Oracle's Curse Lame (-10 speed, never reduced by encumberance)
Revelations Sidestep Secret, Focused Trance (4/day)


1st (4/day) - Burning Hands (DC 15, 2d4+2 fire), Grease (DC 15)
Cantrips (at will) - Detect Magic, Read Magic, Light, Mage Hand

Bloodline Draconic (Brass) [fire]
Bloodline Arcana Whenever you cast a spell with a fire descriptor, that spell deals +1 point of damage per die rolled.
Archetype Tattooed Sorcerer

Str 8, Dex 7, Con 14, Int 14, Wis 13, Cha 19
Base Atk 0; CMB -1; CMD 7
Feats Toughness, Extra Revelation (Focused Trance), Varisian Tattoo (evocation) [bonus], Alertness [from familiar]
Skills Diplomacy +11 (1), Knowledge (arcana, engineering, geography, history, local, nature, planes, religion) +6 (1), Linguistics +7 (1), Perception +5 (1), Sense Motive +5 (1), Spellcraft +6 (1)

(Alertness not included)

Traits Cosmopolitan (+1 linguistics, class skill), Defense Strategist (You are not flat-footed when you are an unaware combatant. This includes a surprise round that you don’t get to act in, and before you get to act at the start of a battle.)
Languages Taldan, Varisian, Osiriani, Kelish
SQ Familiar Tattoo (Thrush), Dancing Lights (3/day)

On person dagger, traveler's outfit, spell comp. pouch, Wand (CLW) (48 charges), alchemist's fire x 4, Cloak of Resistance +1
In backpack bedroll, chronicler's supplies, mug, sack, soap, flint & steel, scroll case, scroll (Mage Armor) x 3, trail rations x 3
Wealth 1117 gp
Encumbrance 13 lb. without backpack, 30,5 lb. with backpack (-26 lb. light/27-53 lb. medium/54-80 lb. heavy)


Varisian Tattoo (evocation): Cast evocation spells at +1 caster level. Gain dancing lights as spell-like ability (3/day)

Familiar Tattoo: A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level. Unlike most familiars, her familiar can transform itself into a tattoo that she carries in her flesh. Transforming into a tattoo or back to normal familiar form is a move action for her familiar. In tattoo form, the familiar looks like a stylized version of itself, but does not count as a creature separate from the tattooed sorcerer. In tattoo form it continues to grant its special familiar ability, but otherwise has no abilities and can take no actions except to transform from tattoo into creature. A familiar tattoo cannot be erased or dispelled.

Focused Trance (Ex): You can enter a deep meditation, blocking out visual and auditory stimuli and allowing you to concentrate on a single problem, philosophical issue, or memory. This trance lasts 1d6 rounds, during which time you can only take move actions. During this period, you gain a bonus equal to your level on all saves against sonic effects and gaze attacks. When you come out of your trance, you may make a single Intelligence-based skill check with a +20 circumstance bonus. You may enter your focused trance a number of times per day equal to your Charisma modifier.

Chronicler's Supplies: map case, 2 vials of ink, 2 inkpens, 10 sheets of paper, 2 blank journals, a pound of fine powder for drying ink, 20-foot measuring cord



N Male Diminutive Magical Beast (Thrush)
Senses low-light vision; Perception +5

AC 17, touch 16, flat-footed 15; (+2 Dex, +4 size, +1 natural)
hp 9 (2 HD)
Fort 0, Ref +4, Will +4
Special Defenses Improved Evasion

Speed 10 ft., fly 40 ft. (average)
Melee bite -1 (1d2-5)
Space 1 ft.; Reach 0 ft.

Str 1, Dex 15, Con 6, Int 6, Wis 15, Cha 6
Base Atk 0; CMB -2; CMD 3
Feats Skill Focus (Perception)
Skills Fly +12, Perception +5
Languages Taldan (can speak as a supernatural ability)
SQ Alertness for master; Improved Evasion; Share Spells; Empathic Link; +3 Diplomacy for master; Familiar Tattoo

Pelatut skenaariot:

  1. Master of the Fallen Fortress
  2. First Steps, Part I: In Service to Lore
  3. Race for the Runecarved Key
  4. #3-01 The Frostfur Captives
  5. #4-19 The Night March of Kalkamedes
  6. #2-21 The Dalsine Affair
  7. Dragon's Demand (1)
  8. Dragon's Demand (2)
  9. Dragon's Demand (3)
  10. Dragon's Demand (4)

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