Male Vanara Swashbuckler (Mouser 1) / Unchained Rogue (Vexing Dodger) 2 / Medium (Relic Channeler) 1
Chaotic Neutral Medium usually small Humanoid Shapeshanger (Vanara)
Player Swyrlyn, 112455-25

Picture from In-Hyuk Lee (Pinterest)


Init +4 (+4 dex)
Senses Perception +10, Low-light vision


AC 20, touch 15, flat-footed 16; (+4 dex, +1 size, +4 armor, +1 Shield)
Fighting defensively -4 attack/+2 Dodge
HP 35 (1d10 swash + 2d8 urog + 1d8 med + 8 con + 2 fcb)
Fort +6 (con +2, rogue +0, swashbuckler +0, medium +0, champion spirit +2, +1 trait, resistance +1)
Refl +10 (dex +4, rogue +3, swashbuckler +2, medium +0, resistance +1)
Will +5 (wis +1, rogue +0, swashbuckler +0, medium +2, +1 trait, resistance +1)
Special Defences: Evasion


Speed 30ft, with armor 30ft, Climb speed 20
1-handed Melee Mw Cold Iron Wakizashi +10 1d4+5 (P/S 18-20/x2)
1-handed Melee+Piranha Strike Mw Cold Iron Wakizashi +9 1d4+7 (P/S 18-20/x2)
Special Attacks:

  • Sneak Attack +1d6, Limb Climber, Underfoot Assault
  • Attack Bonus: Bab +2, Dex +4, Size +1, Champion spirit +2, Mw weapon +1 = +10

Ranged Mw Darkwood Composite Longbow +10 1d6+5 (20/x3)
Ranged Dagger + 9 1d3+5 (19-20/x2)


Spells: (CL 1, Concentration +1)
Knacks (2 spells) Detect Magic, Read Magic


Str 12 , Dex 18 (17+1), Con 14, Int 13, Wis 12, Cha 11
Base Atk +2; CMB +4/+6 Dirty Trick; CMD 17
Feats

  • 1: Piranha Strike
  • 2: Weapon finesse (URogue)
  • 3: Spirit Focus (Champion) (Receive the benefit of the Alertness feat whenever she is suffering a spirit’s influence penalty)
  • 4: Improved Dirty Trick (Rogue archetype feat)

Skills acp: 0; total skill ranks: (Swash 1x4, Medium 1x4, Urogue 2x8, Int 4x1) = 28

  • Acrobaticsc (1) +8
  • Appraisec
  • Bluffc
  • Climbc (4) + 20 (Ranks +4, class skill +3, Str +1, circumstance +2, climb speed +8, champion spirit +2)
  • Craft Alchemyc
  • Diplomacyc (3) +6
  • Disable devicec (1) + 10
  • Disguisec
  • Escape artistc (1) +8
  • Flyc
  • Handle animal
  • Healc (1) +6
  • Intimidatec
  • Knowledge(arcana)c (1) +5
  • Knowledge(dungeoneering)c (1) +5
  • Knowledge(engineering)
  • Knowledge(geography)
  • Knowledge(history)
  • Knowledge(local)c (1) +5
  • Knowledge(nature)
  • Knowledge(nobility)c (1) +5
  • Knowledge(planes)c (1) +5
  • Knowledge(religion)c (1) +5
  • Linguisticsc (1) +5
  • Perceptionc (4) +10 (Alertness bonus)
  • Performc
  • Profession Merchantc (1) +5
  • Ridec
  • Sense motivec (1) +7 (Alertness bonus)
  • Sleight of handc
  • Spellcraftc (1) +5
  • Stealthc (1) +8/+12 (small)
  • Survival +2
  • Swimc (1) +7
  • Use magic devicec (1) +4

Traits: Indomitable Faith, Resilient
Languages: Common, Vanaran, Sylvan
RSQ Low-Light Vision, Prehensile Tail, Change Size
SQ Deeds, panache, swashbuckler finesse, Finesse training, sneak attack +1d6, Limb Climber, Powerful Bond, Relics, Knacks, spirit bonus +1, spirit power (lesser), spirit surge 1d6, Evasion

  • Limb-Climber (Ex): When adjacent to or in the space of a corporeal creature at least one size category larger than herself, a vexing dodger can climb that creature’s body with a successful Climb check against a DC equal to the target creature’s CMD. Although the vexing dodger is holding on to the creature, this action isn’t a grapple; it doesn’t provoke attacks of opportunity from the creature, and neither the vexing dodger nor the creature she climbs gains the grappled condition. While the vexing dodger is on the climbed creature, the creature takes a penalty on attack rolls against the vexing dodger equal to the number of sneak attack dice the dodger possesses. This ability replaces trapfinding.
  • Underfoot Assault (Ex): At 1st level, if a foe whose size is larger than the mouser’s is adjacent to her and misses her with a melee attack, the mouser can as an immediate action spend 1 panache point to move 5 feet into an area of the attacker’s space. This movement does not count against the mouser’s movement the next round, and it doesn’t provoke attacks of opportunity. While the mouser is within a foe’s space, she is considered to occupy her square within that foe’s space. While the mouser is within her foe’s space, the foe takes a –4 penalty on all attack rolls and combat maneuver checks not made against the mouser, and all of the mouser’s allies that are adjacent to both the foe and the mouser are considered to be flanking the foe. The mouser is considered to be flanking the foe whose space she is within if she is adjacent to an ally who is also adjacent to the foe. The mouser can move within her foe’s space and leave the foe’s space unhindered and without provoking attacks of opportunity, but if the foe attempts to move to a position where the mouser is no longer in its space, the movement provokes an attack of opportunity from the mouser. This deed replaces opportune parry and riposte.
  • Relics (Su): A relic channeler begins with one relic for each of the six spirit legends. Each relic corresponds to a specific spirit, and could be any type of psychically resonant item—from a runestone with a symbol related to that spirit to a bone remnant from a legendary hero. Once a relic channeler selects a choice for taboos and spirit powers (such as archmage arcana and legendary champion), those choices remain in effect every time she channels that legend; unlike normal mediums, she can’t select a different option each time. A relic channeler can’t choose to channel a weaker spirit to reduce her influence from spirit surge. She doesn’t need to find an appropriate location to channel her spirits, since she can simply use her relics. If she loses one of her relics, she is incapable of channeling that legend until she recovers the relic. If the relic is destroyed, the relic channeler can use her strong bond with the spirit of that relic to forge a new relic for that spirit from her own essence. The process takes 1 week of intense seances and 500 gp per medium level she possesses. This ability alters spirit.
  • Powerful Bond (Su): Because of habitually channeling the same spirits and possessing physical links to the spirits’ former lives and legends, a relic channeler possesses a strong bond with her spirits. She receives the benefit of the Alertness feat whenever she is suffering a spirit’s influence penalty. She chooses two spells of each level with the archmage arcana and divine surge spirit powers instead of one, two exotic weapon proficiencies with champion’s prowess instead of one, three combat feats with legendary champion instead of two, and three skills with trickster’s edge instead of two. This ability alters spirit.

On person: Monk's Outfit [2], Mw Cold Wakizashi [1], Mw Darkwood Composite Longbow +1 str [1,5]Alchemical Silver Cold Iron Arrowsx20
In backpack: Alchemist Fire*3 [3],Acidx3 Masterwork Thieves Tools [2]
Wealth
Mule:
Potions/Oils:
Scrolls:
Wands: CLW,
Miscs:
Ioun Stones:
Encumbrance , lb. without backpack (43/86/130), 31,5 lb. with backpack


Wondrous Items

  • Head
  • Headband
  • Face/Eyes
  • Neck
  • Shoulders Cloak of resistance +1
  • Chest
  • Body
  • Armor Mithral Shirt, Mithral Buckler
  • Belt
  • Wrist
  • Hand
  • Ring
  • Ring
  • Feet

Notes

  • 0
  • 1
  • 2

Things to buy

  • Pink Rhomboid (Ioun Stone) 8k +2 con / +1 resonance save on reflex
  • Cracked Pale Green Prism 4k +1 competence bonus on attacks or saves
  • Cracked Mulberry Pentacle (+1 Bluff/Diplo), Cracked Pink & Green sphere +1 intimidate)
  • Mithral Buckler, Cat Burglars boots, ring of climbing
  • Ostot: Mithral shirt 1100, Climber's kit 80, Mw Thieves tools 100, 304, silver cestus 25, Pathfinder's kit 12, crowbar 5, Acidx3 30, Aclh firex3 60

Tulevaisuus


  • Swash 1/Rogue 3/Medium 1/ Ubarb or Ubrager 1/Vigilante? ainakin
  • Wakizashi 35 gp 1d4 1d6 18–20/×2 — 2 lbs. P or S deadly
  • Levels: 1: Swash, 2: Urogue, 3: Medium, 4: Urogue,

(Martial – Eastern)

 Light Melee Weapons

Kukri 8 gp 1d3 1d4 18–20/x2 — 2 lbs. S Wakizashi 35 gp 1d4 1d6 18–20/×2 — 2 lbs. P or S deadly

 Tanagaar

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