Arvostelut
Hahmot
Pelimaailma
Oikea maailma
Lisämateriaali
|
Aseita aloitteleville Tähdenetsijöille
Starfinderissa on tuhottomasti erilaisia aseita, joten niiden valitseminen omalle hahmolle voi olla työlästä. Tähän on koottu aloittelevalle Tähdenetsijälle sopivia aseita eri lähdekirjoista.
Sallittujen esineiden lista löytyy
täältä.
Tarkemmat kuvaukset aseista:
Archives of Nethys,
Joitain hyviä ostoksia:
- anarchic Tactical Dueling Sword (360+475=835cr) - Inevitable-outsidereiden tappamiseen vaaditaan kaoottinen ase. Käyttöä ei ehkä tule usein, mutta hyvä silloin kun sitä tarvitsee. Toisaalta vihun voi aina sitoa pakettiin.
- called Sopranino Singing Disk (120+115=235cr) - Strenahahmolle sopiva kaukotaisteluase. Tekee sonic-vahinkoa, STR-bonus osumiseen ja vahinkoon ja palaa käteen swift-actionina.
- merciful Tactical Pike (360+475=835cr) - Nonletaali vahinko on must jos haluaa saada viholliset tainnutettua hengissä ja reach-ase taltuttaa loitsijat ja pyssyttelijät.
- soulfire Apocalypse Crystal Shard (120+150=270cr) - Monen solarianin ostoslistalla. Charisma-bonus asevahinkoon ja force-efektinä tekee täyttä vahinkoa incorporeal vihuihin.
- Tactical Sword Cane + Light Bayonet Bracket (250+150=400cr) - Itsessään keskinkertainen, mutta kantomatka-aseeseen kiinnitettynä erinomainen pistin.
- trailblazer Hunting Rifle/Tactical Semi-Auto Pistol (120+240/260=360/380cr) - Hyvä perusase, toimii niin lumimyrskyssä, suossa kuin veden allakin. Räjähdeammusten kanssa myös parvia vastaan.
- Smoke Grenade (40cr) - Starfinderin Stinking Cloud. Vähemmän tehokas kehenkään, jolla on avaruuspuku, mutta eläimiä, parvia ja muita eläväisiä vastaan todella hyvä.
Level: esineen taso (vaadittu hahmotaso esineen ostamiseen, jos eri kuin em.) Bulk: L = light bulk, - = negligible bulk
One-Handed Basic Melee | Level | Price | Damage | Critical | Bulk | Special | Source |
Basic Handaxe | 1 | 90 | 1d4 S | - | L | analog, thrown (20 ft.) | Armory |
Cestus Battleglove | 1 | 100 | 1d4 B | - | L | analog | CRB |
Survival Knife | 1 | 95 | 1d4 S | - | L | analog, operative | CRB |
Tactical Baton | 1 | 90 | 1d4 B | - | L | analog, operative | CRB |
Tactical Sword Cane | 1 | 250 | 1d4 P | bleed 1d3 | L | analog, operative | PactW |
Tactical Dueling Sword | 2 (1) | 475 | 1d6 S | - | L | analog | CRB |
Two-Handed Basic Melee | Level | Price | Damage | Critical | Bulk | Special | Source |
Battle Staff | 1 | 80 | 1d4 B | knockdown | 1 | analog, block | CRB |
Tactical Spear | 1 | 375 | 1d6 P | - | 1 | analog, block, thrown (20 ft.) | CRB |
One-Handed Advanced Melee | Level | Price | Damage | Critical | Blk | Special | Source |
Assault Hammer | 1 | 95 | 1d6 B | - | 1 | analog | CRB |
Junk Censer | 1 | 125 | 1d6 B&F | burn 1d4 | L | analog, fueled (20/4), thrown (10 ft.) | Armory |
Sopranino Singing Disk | 1 | 115 | 1d4 So | confuse | L | analog, thrown (20 ft.) | Armory |
Runner Spark Knife | 1 | 390 | 1d4 E&S | arc 1d4 | L | drain charge, operative, powered (20/1) | Armory |
Standard Longsword | 1 | 375 | 1d8 S | - | 1 | analog | CRB |
Standard Taclash | 1 | 240 | 1d4 S | - | L | analog, disarm, nonlethal, reach, trip | CRB |
Tactical Starknife | 1 | 110 | 1d4 P | - | L | analog, thrown (20 ft.) | CRB |
Undercover Ice Needle | 1 | 330 | 1d4 C&P | injct. DC+2 | L | conceal, injection, powered (20/4) | Armory |
Utility Welder | 1 | 300 | 1d4 E&F | - | L | powered (20/1), professional (contractor) | Armory |
Injection Glove | 2 (1) | 490 | 1d4 P | injct. DC+2 | L | analog, injection | CRB |
Thunderstrike Pulse Gauntlet | 2 (1) | 475 | 1d6 B&So | knockdown | 1 | powered (20/1) | CRB |
Two-Handed Advanced Melee | Level | Price | Damage | Critical | Blk | Special | Source |
Fireball Flame Spinner | 1 | 225 | 1d6 F | burn 1d4 | 1 | analog, free hands (2), fueled (20/1), unwieldy | Armory |
Follower Shadow Chains | 1 | 390 | 1d3 C | bind | 2 | analog, disarm, reach, trip | Armory |
Light Seismic Pick | 1 | 180 | 1d4 So | deafen | 1 | penetrating, powered (20/1), professional (miner) | Armory |
Red Star Flare Axe | 1 | 120 | 1d4 E&F | burn 1d4 | 1 | powered (20/1) | Armory |
Spark Polarity Gauntlets | 1 | 410 | 1d3 E | - | 1 | operative, polarize 1d3, powered (20/1) | Armory |
Tactical Doshko | 1 | 240 | 1d12 P | - | 1 | analog, unwieldy | CRB |
Ember Flame Doshko | 2 (1) | 750 | 1d8 F | wound | 1 | powered (20/1) | CRB |
Tactical Pike | 2 (1) | 475 | 1d8 P | - | 2 | analog, reach | CRB |
Small Arms | Level | Price | Damage | Range | Critical | Capacity | Blk | Special | Source |
Azimuth Laser Pistol | 1 | 350 | 1d4 F | 80 ft. | burn 1d4 | 20/1 chrg | L | | CRB |
Bruiser Decoupler | 1 | 430 | 1d4 A | 20 ft. | demoralize | 20/2 chrg | L | | Armory |
Electrocellular Plasma Claw | 1 | 280 | 1d4 E&F | 20 ft. | - | 20/2 chrg | L | living | Armory |
Harmonic Dirge Pistol | 1 | 440 | 1d3 So | 20 ft. | sicken | 20/1 chrg | L | antibiological | Armory |
Needler Pistol | 1 | 105 | 1d4 P | 30 ft. | injct. DC+2 | 6/1 dart | L | analog, injection | CRB |
Pulsecaster Pistol | 1 | 250 | 1d4 E | 30 ft. | - | 20/1 chrg | L | nonlethal | CRB |
Subzero Hail Pistol | 1 | 120 | 1d4 C&P | 20 ft. | bleed 1d4 | 20/1 chrg | L | | Armory |
Survival Flare Gun | 1 | 90 | 1d3 F | 30 ft. | burn 1d6 | 1/1 flare | L | analog, bright | CRB |
Tactical Semi-Auto Pistol | 1 | 260 | 1d6 P | 30 ft. | - | 9/1 rnds | L | analog | CRB |
Flame Pistol | 2 (1) | 470 | 1d4 F | 20 ft. | burn 1d4 | 20/4 ptrl | L | line, unwieldy | CRB |
Static Arc Pistol | 2 (1) | 750 | 1d6 E | 50 ft. | arc 2 | 20/2 chrg | L | stun | CRB |
Longarms | Level | Price | Damage | Range | Critical | Capacity | Blk | Special | Source |
Azimuth Laser Rifle | 1 | 425 | 1d8 F | 120 ft. | burn 1d6 | 20/1 chrg | 1 | | CRB |
Gulchgun | 1 | 90 | 1d8 F | 20 ft. | burn 1d6 | 4/1 shell | 1 | analog | Armory |
Hunting Rifle | 1 | 240 | 1d8 P | 90 ft. | - | 6/1 rnds | 1 | analog | CRB |
Needler Rifle | 1 | 110 | 1d6 P | 60 ft. | injct. DC+2 | 12/1 dart | 1 | analog, injection | CRB |
Pulsecaster Rifle | 1 | 100 | 1d6 E | 50 ft. | - | 20/1 chrg | 1 | nonlethal | CRB |
Shout Rifle | 1 | 450 | 1d4 So | 30 ft. | demoralize | 20/4 chrg | 1 | blast, nonlethal, unwieldy | Armory |
Tactical Numbing Beam | 1 | 370 | 1d6 C | 50 ft. | staggered | 20/1 chrg | 1 | nonlethal | Armory |
Tactical Plasma Bolter | 1 | 260 | 1d10 E&F | 40 ft. | - | 20/4 chrg | 2 | unwieldy | Armory |
Utility Scattergun | 1 | 235 | 1d4 P | 15 ft. | - | 4/1 shell | 1 | analog, blast | CRB |
Autotarget Rifle | 2 (1) | 755 | 1d6 P | 60 ft. | - | 10/1 rnds | 2 | analog, automatic | CRB |
Flame Rifle | 2 (1) | 490 | 1d6 F | 25 ft. | burn 1d6 | 20/5 ptrl | 1 | line, unwieldy | CRB |
Tactical Acid Dart Rifle | 2 (1) | 485 | 1d8 A&P | 80 ft. | corrode 1d4 | 10/1 dart | 1 | analog | CRB |
Tactical Arc Emitter | 2 (1) | 750 | 1d4 E | 15 ft. | - | 20/4 chrg | 1 | blast, stun, unwieldy | CRB |
Tactical Crossbolter | 2 (1) | 475 | 1d10 P | 70 ft. | - | 1/1 arrow | 2 | unwieldy | CRB |
Heavy Weapons | Level | Price | Damage | Range | Critical | Capacity | Blk | Special | Source |
Azimuth Artillery Laser | 1 | 425 | 1d10 F | 120 ft. | burn 1d6 | 20/2 chrg | 3 | penetrating | CRB |
Ember Agitator | 1 | 330 | 1d8 F | 60 ft. | burn 1d4 | 20/1 chrg | 2 | boost 1d4 | Armory |
Exhorter Shout Projector | 1 | 420 | 1d6 So | 30 ft. | demoralize | 20/2 chrg | 2 | explode (10 ft.), integrated (2), nonlethal, unwieldy | Armory |
Light Reaction Cannon | 1 | 250 | 1d10 P | 90 ft. | - | 6/1 rnds | 3 | penetrating | CRB |
Merc NIL Grenade Launcher | 1 | 280 | by grenade | 60 ft. | - | 6/1 grnd | 2 | analog | CRB |
Red Star Conqueror | 1 | 430 | 1d10 E&F | 60 ft. | wound | 20/4 chrg | 3 | unwieldy | Armory |
Static Arc Caster | 1 | 375 | 1d8 E | 60 ft. | second arc 1d6 | 20/2 chrg | 2 | first arc 1d6, unwieldy | Armory |
Subzero Hailcannon | 1 | 275 | 1d8 C&P | 60 ft. | staggered | 20/2 chrg | 2 | automatic | Armory |
Ifrit-Class Flamethrower | 2 (1) | 780 | 1d6 F | 15 ft. | burn 1d6 | 20/4 ptrl | 2 | analog, blast, unwieldy | CRB |
Sniper Weapons | Level | Price | Damage | Range | Critical | Capacity | Blk | Special | Source |
Precision Coil Rifle | 1 | 390 | 1d6 P | 60 ft. | - | 4/1 rnds | 2 | sniper (250 ft.) | Armory |
Tactical Diasporan Rifle | 1 | 350 | 1d8 F | 70 ft. | - | 10/1 chrg | 1 | sniper (250 ft.)), unwieldy | AA |
Tactical Shobhad Horizon Striker | 1 | 440 | 2d4 P | 100 ft. | - | 2/1 rnds | 2 | analog, sniper (500 ft.), unwieldy | PactW |
Yellow Jacket Wraith-Sting Rifle | 1 | 375 | - | 40 ft. | injct. DC+2 | 1/1 dart | 1 | injection, sniper (250 ft.), subtle, unwieldy | Armory |
Tactical Shirren-Eye Rifle | 2 (1) | 755 | 1d10 P | 70 ft. | - | 1/1 rnds | 1 | analog, sniper (250 ft.), unwieldy | CRB |
Solarian Crystals | Level | Price | Damage | Critical | Bulk | Special | Source |
Least Tauon Crystal | 1 | 235 | +1 E | staggered | - | | PactW |
Shard Apocalypse Crystal | 1 | 150 | +1 | corrode 1d4 | - | force effect | AA2 |
Shard Electron Crystal | 1 | 280 | +1 E | - | - | stun | Armory |
Shard Photino Crystal | 1 | 110 | +1 F | - | - | | AA2 |
Shard Photon Crystal | 1 | 145 | +1 F | burn 1d4 | - | | Armory |
Shard W-Boson Crystal | 1 | 215 | +1 | bleed 1d4 | - | | Armory |
Shard Z-Boson Crystal | 1 | 115 | +1 | push (5 ft.) | - | | Armory |
Grenades | Level | Price | Damage | Range | Bulk | Special | Source |
Frag Grenade MKI | 1 | 35 | 1d6 P | 20 ft. | L | explode (15 ft.) | CRB |
Holo Grenade MKI | 1 | 50 | - | 20 ft. | L | explode (holographic image 2 rnds, 10 ft.) | Armory |
Shock Grenade MKI | 1 | 130 | 1d8 E | 20 ft. | L | explode (15 ft.) | CRB |
Smoke Grenade | 1 | 40 | - | 20 ft. | L | explode (smoke cloud 1 min, 20 ft.) | CRB |
Stickybomb Grenade MKI | 1 | 170 | - | 20 ft. | L | explode (entangle 2d4 rnds, 10 ft.) | CRB |
Flash Grenade MKI | 2 (1) | 275 | - | 20 ft. | L | explode (blind 1d4 rnds, 5 ft.) | CRB |
Incendiary Grenade MKI | 2 (1) | 375 | 1d6 F | 20 ft. | L | explode (burn 1d4, 5 ft.) | CRB |
Ammunition | Level | Price | Bulk | Amount | Effect | Source |
Arrows | 1 | 50 | L | 20 | - | CRB |
Battery, Standard | 1 | 60 | - | 20 | Rechargeable | CRB |
Darts | 1 | 20 | L | 25 | - | CRB |
Flare | 1 | 5 | - | 1 | - | CRB |
Petrol Tank, Standard | 1 | 60 | 1 | 20 | - | CRB |
Rounds, Small Arm | 1 | 40 | L | 30 | - | CRB |
Rounds, Longarm & Sniper | 1 | 75 | L | 25 | - | CRB |
Scattergun Shells | 1 | 55 | L | 25 | - | CRB |
Rounds, Heavy Wpn | 2 (1) | 90 | L | 20 | - | CRB |
Explosive Arrows | 2 | 75 | L | 20 | Explosive, Fiery | Armory |
Explosive Darts | 2 | 50 | L | 25 | Explosive, Fiery | Armory |
Explosive Rounds, Small Arm | 2 | 60 | L | 30 | Explosive, Fiery | Armory |
Explosive Rounds, Longarm & Sniper | 2 | 150 | L | 25 | Explosive, Fiery | Armory |
Explosive Scattergun Shells | 2 | 110 | L | 25 | Explosive, Fiery | Armory |
Explosive Rounds, Heavy Wpn | 3 | 180 | L | 20 | Explosive, Fiery | Armory |
Explosive = half the damage is fire damage, critical knockdown
Fiery = extra critical damage is fire damage, does 150% damage versus swarms, does 50% instead of 0% versus incorporeal
|