Harrock Hammerstout

Rise of the Runelords orig. (D&D 3.5)

Male Dwarf; Character Level: 12 (Barbarian 6/Fighter 3/Rogue 3); -20% experience penalty
Neutral Good Medium Humanoid (Dwarf)
Xp 68,691


Initiative +3
Senses 60 ft. Darkvision, Listen/Spot +10; Search +17;

(Automatic Search +19 within 10 ft. of unusual stonework)

AC 30, touch 15, flat-footed 27; (+10 armor, +3 shield, +3 Dex, +2 Deflection, +2 Natural);

Rage: AC 28, touch 13, flat-footed 25; (+10 armor, +3 shield, +3 Dex, +2 Deflection, +2 Natural, -2 Rage);
Large: AC 28, touch 13, flat-footed 27; (+10 armor, +3 shield, +2 Dex, +2 Deflection, +2 Natural, Size -1);
Large & Rage: AC 26, touch 11, flat-footed 24; (+10 armor, +3 shield, +2 Dex, +2 Deflection, +2 Natural, Size -1, Rage -2)

hp 119 (6d12+3d10+3d6+12×4)
Fort +15 (+9 base, +4 con, +2 resistance)
Ref +11 (+6 base, +3 dex, +2 resistance)
Will +8 (+4 base, +0 wis, +2 resistance, +2 feat)
Special Defenses

+2 vs. spells, spell-like abilities, and poison
+3 bonus on Reflex saves made to avoid traps
+3 dodge bonus to AC against attacks made by traps
+5 dodge bonus to AC with Combat Expertise when using attack or full-attack action (and -5 penalty to said attacks)
+4 dodge bonus to Armor Class against monsters of the giant type

Speed 30 ft. (6 sq.)
Melee +1 Vicious Holy Adamantine Longsword (Slashing, Crit: 19-20/x2, +2d6 extra damage with each hit, but deal 1d6 damage to self as well, +2d6 extra damage against targets of Evil alignment & bypass "DR/good")

Normal: +18/+13/+8 (1d8+7); PA/CE: +13/+8/+3 (PA: 1d8+12)
While Large: +18/+13/+8 (2d6+8); PA/CE: +13/+8/+3 (PA: 2d6+13)
While Raging: +20/+15/+10 (1d8+9; PA: +15/+10/+5 (PA: 1d8+14)
While Large & Raging: +20/+15/+15 (2d6+10; PA: +15/+10/+5 (PA: 2d6+15)

Ranged "Vansaya" (+1 Darkwooden Heavy Repeating Crossbow)

Normal: +13/+8/+3 (1d10+1); Crit: 19-20/x2
While Large: +11/+6/+1 (2d8+1); Crit: 19-20/x2

Ranged
Special Attacks

If target = Large or larger: +1 to Attack rolls & +2 to Damage rolls
If target = Orc or Goblinoid: +1 to Attack rolls
If damage dealt is 10 or more, free Trip Attempt
If Trip Attempt succeeds, free Attack

Normal: Str 22+ (+6), Dex 16+ (+3), Con 19 (+4), Int 14 (+2), Wis 11 (+0), Cha 10 (+0)
Large: Str 24+ (+7), Dex 14+ (+2), Con 19 (+4), Int 14 (+2), Wis 11 (+0), Cha 10 (+0)
Rage: Str 26+ (+8), Dex 16+ (+3), Con 23 (+6), Int 14 (+2), Wis 11 (+0), Cha 10 (+0)
Large & Rage: Str 28+ (+9), Dex 14+ (+2), Con 23 (+6), Int 14 (+2), Wis 11 (+0), Cha 10 (+0)
Base Atk +11/+6/+1
Grapple +17; Trip +10

Rage: Grapple +19; Trip +12
Large: Grapple +21; Trip +14
Large & Rage: Grapple +21; Trip +16

Feats Combat Expertise, Improved Trip(B), Leadership, Power Attack(B), Cleave, Knock-Down, Iron Will
Skills Climb +14 (10), Craft: Armorsmith +19 (13), Handle Animal +6 (6), Jump +15 (13), Listen +10 (10), Search +17 (15), Spot +10 (10), Use Rope +10 (5)
Languages Common, Dwarf, Giant
SQ Fast Movement +10 ft. (when not in heavy armor or heavy load), Rage 2/day (+4 Str&Con, +2 Will), Improved Uncanny Dodge, Trap Sense +3, Fighter Bonus Feats(B), Sneak Attack +2d6 (up to 30 ft.), Evasion (when light or no armor)


On person
In backpack
Wealth
Encumbrance x lb. without backpack, x lb. with backpack (x lb. light/x lb. medium/x lb. heavy)


Notes


Future

13. Rogue 4: 127 Hit Points, Rogue & Barbarian levels stack for Improved Uncanny Dodge, Reflex +12 (bonus from rogue +4); -20% experience point penalty remains
14. Rogue 5: 134 Hit Points, +3d6 Sneak Attack; no longer experience point penalty!
15. Fighter 4: 144 Hit Points, Weapon Focus (Longsword), Weapon Specialization (Longsword)(B)
16. Rogue 6: 167 Hit Points, +1 Constitution (20; +16 extra hit points included), Trap Sense +4
17. Fighter 5: 178 Hit Points, —
18. Fighter 6: 188 Hit Points, Improved Critical (Longsword), Power Critical (Longsword)(B)
19. Fighter 7: 199 Hit Points, —
20. Fighter 8: 209 Hit Points, +1 Wisdom (12), Greater Weapon Focus (Longsword)(B)

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