PathfinderSociety2E

Dendac Jeskum

Pathfinder Society 2 -hahmot

Bounty

Lets Catch it!.

Fighter 1 / Archetype Rogue
Player Swyrlyn (112455-2008)
XP 7


Ancestry Versatile Heritage, Background Hunter
Speed 25, Perception +7••
Alignment Neutral
Languages Common


Str 18, Dex 14, Con 12
Int 10, Wis 14, Cha 10


AC 18; (+3 armor, +2 Dex, 2+1 trained)
HP 20 (Human 8, Fighter 10x1=10, Con 1x1=1, Toughness 1)
Fort +6••, Ref +7••, Will +5•
Special Defenses


Melee +1 Halberd +10 1d10+4 P (Versatile S)
Melee
Ranged
Special Attacks

With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.


Skills


Heritage:

Ancestry Feats:

Fighter Feats:

General Feats:

Skill Feats:

Class Features:


Bulk Limit: 9 || Worn + Weapons = 6 || All =
Worn Hide Amor (2), Bandolier with Healer's Tools (1)
Weapons Bo staff, Halberd, Dagger(L), Club (1)), Sling(L) (10 bullets), Javelin (L)
Stowed Crowbar (L), Grappling Hook(L), Wayfinder
Wealth
At the Lodge or if travelingAdventurer’s Pack (2)[backpack (containing the other goods), bedroll, two belt pouches, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, and a waterskin](2),


Notes

Adventurer's Pack, 7sp, 2 Healer's Tools, 5gp, 1 Dagger, 2sp, L Sling, L Sling Bullets, 1cp, L Crowbar 5sp Grappling hook 1sp

XP 11/12

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page last modified on 2022-07-29 11:48