Hahmot Seikkailut Maailma Muuta |
LetsKarling / Ethildir
Ethildir EthandralChaotic Neutral Male Elf Druid Hit Points: 10 Abilities: Str 11, Dex 16(18), Con 17(15), Int 12(14), Wis 15, Cha 16 BAB/CM: +0/+0/14 Acrobatics* +4 (0)
Bluff* +3 (0)
Craft (Alchemy) +6 (1)
Diplomacy +4 (0)
Handle Animal +7 (1)
Heal +6 (1)
Intimidate* +3 (0)
Knowledge (Nature) +11 (1)
Knowledge* (Religion) +4 (0)
Knowledge* (Local) +4 (0)
Knowledge (Geography) +4 (0)
Linguistics +3 (0)
Perception +2 (0)
Perform* Oratory +4 (0)
Profession (Herbalist) +8 (1)
Sense Motive* +2 (0)
Spellcraft +2 (0)
Survival +10 (1)
Feats: Breadth of Experience (+2 Knowledge & Profession checks, may roll untrained), Run (5x movement speed, retain dex to AC) Abilities and qualities: Nature Bond (Animal Companion), Nature Sense (+2 Kn: Nature & Survival), Wild Empathy (d20+lvl+cha), Low-light vision, Dreamspeaker (+1 DC divination & sleep effects, Dream spell as spell-like ability 1/day), Fleet-footed (+2 initiative & Run feat), Woodcraft (+1 Kn: Nature & Survival, +2 in Forest terrain) Spells 0th: 3 - 1st: 2
0th: Purify Food and Drink, Enhanced Diplomacy, Mending
1st: Entangle, Cure Light Wounds
Equipment: [38/76/115] Traveler's outfit: Headscarf, traveler's cloak, leather overtunic & breeches, sleeveless vest, fingerless gloves, knotted belt & worn boots.
Fishhook & string
Small knife
Sticks of Charcoal (2)
Small backpack, two beltpouches
Background The Archdruid of the Verduran Forest, sent Ethildir on a long journey north to seek out the truth to the rumors of dark troubles brewing in the wilderness of the Riverlands. With only scant knowledge of what might face him, he makes the journey only to be beset by bandits in the woods near Oleg's trading post. |