Ensin pimeni halli, sitten silmät ja lopulta lakkasi sydämen syke. Hyvästi epäoikeudenmukainen maailma.
Male human inquisitor (preacher & sanctified slayer) of Pharasma 5
LN Medium humanoid (human)
Init +12; Senses Perception +13, Sense Motive +12
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 36 (5d8+5)
Fort +6, Ref +6, Will +7
Speed 30 ft.
:dagger +5 (1d4+2/19-20)
:mwk morningstar +6 (1d8+2)
:+1 darkwood composite longbow +9 (1d8+3/×3)
Special Attacks bane (5 rounds/day), corpse hunter (+1 trait attack bonus vs undead), determination (2/day, may reroll an attack roll), studied target +2 (2nd, move action)
Inquisitor Spell-Like Abilities (CL 5th; concentration +7)
:At will—detect alignment (any), discern lies (5 rounds/day)
Inquisitor Spells Known (CL 5th; concentration +7)
2nd (3/day)—resist energy, see invisibility, weapon of awe[APG] (DC 14)
Str 14, Dex 18, Con 12, Int 12, Wis 14, Cha 10
Base Atk +3; CMB +5; CMD 19
Feats Improved Initiative, Precise Shot, Rapid Shot, Skill Focus (Perception), Weapon Focus (longbow)
Traits corpse hunter (Ustalav), reactionary
Skills Appraise +2, Bluff +4, Climb +8, Diplomacy +4, Disable Device +10, Disguise +4, Heal +7, Intimidate +6, Knowledge (arcana) +6, Knowledge (dungeoneering) +6, Knowledge (engineering) +2, Knowledge (geography) +6, Knowledge (history) +2, Knowledge (nature) +5, Knowledge (nobility) +3, Knowledge (planes) +6, Knowledge (religion) +6, Perception +13, Ride +8, Sense Motive +12, Stealth +11, Survival +10, Swim +8
Languages Common, Skald, Varisian
SQ determination 2/d, monster lore +2, stern gaze +2, touch the spirit world (5/d, 5 rounds), track +2
adamantine arrows (10), cold iron arrows (20), silver arrows (20), alchemist's fire, holy water, holy weapon balm (3), mvk studded leather armor, arrows (50), blunt arrows (20), dagger, +1 darkwood composite longbow (+2 Str), mwk morningstar, cloak of resistance +1
backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), iron holy symbol of Pharasma, manacles, masterwork thieves' tools, mess kit, soap, spell component pouch, torch (10), trail rations (5), waterskin
Bane (+2 / 2d6, 5 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Determination (2/day) (Ex) Free action: may reroll attack roll / force foe hitting ally to reroll attack roll / immediately gain +4 AC for 1 attack when hit.
Discern Lies (5 rounds/day) (Sp) Discern Lies at will.
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknesses of creatures.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Stern Gaze +2 (Ex) +2 to Sense Motive and Intimidate.
Studied Target +2 (move action, 2 targets at a time) (Ex) Study foes as a Move action, gain +2 to att/dam & some skills vs. them.
Touch the Spirit World (4 rds, 5/day) (Su) Allow touched weapon to harm incorporeal targets.
Track +2 Add the listed bonus to Survival checks made to track.
Backstory to be created -none- death is upon us all! Who needs stories when you can have a grave or unlife!
Fodder lvl up
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