Barnmor Onyxleg

Caruvialin Serkku, joka osaa kaiken.

Male Dwarf Inquisitor(Preacher) of Cayden Cailean 2
Chaotic Neutral Medium Humanoid(Dwarf)
Player mosi
Xp 3938/5000

Init +5
Senses Perception +6, Darkvision

AC 20, touch 12, flat-footed 18; (+6 armor, +2 shield, +2 Dex)(+2 deflection)
hp 21 (2d8 + 6con + 2fc)
Fort +6
Ref +2
Will +4;
Special defenses

  • Hardy +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
  • Birthmark +2 trait bonus on all saving throws against charm and compulsion effects.
  • Strong Disease Metabolism +4 saves vs disease, diseases are checked twice as often.

Speed 30'
Melee Rapier +4 1d6+3 (18-20/x2)
Melee Heavy Pick +4 1d6+3 (x4)

Known spells (cl 1, concentration +2)
1st (3/day) - clw, Shield of Faith, Comprehend Languages
orisons - Stabilize, Guidance, Create Water, Detect Poison, Detect Magic

Str 17, Dex 14, Con 16, Int 8, Wis 13, Cha 5
Base Atk 1; CMB +4; CMD 16 | +4 racial bonus to when resisting a bull rush or trip
Feats Breadth of Experience
Skills 2x (6-1) (acp -5)

  • Climb +7 (1)
  • Intimidate -2 (0)
  • Heal +5 (1)
  • Knowledge(x) +1 (0) | +1 if monster lore
  • Knowledge(nature) +5 (1) | +1 if monster lore
  • Knowledge(religion) +5 (1) | +1 if monster lore
  • Perception +6 (2)
  • Profession(x) +3 (0)
  • Sense Motive +6 (1)
  • Spellcraft +3 (1)
  • Survival +5 (1)
  • Swim +7 (1)

Traits Reactionary, Birthmark1
Languages Common, Dwarf
RT Hatred, Craftsman1.1, Deep Warrior1.2, Hardy, Stability, Stonecunning, Weapon Familiarity
SQ Domain(Travel(Exploration))2, Judgement 1/day, monster lore, stern gaze, Cunning initiative, detect alignment, track

On person dagger(), Explorer's outfit
In backpack
Wealth Loan DigEmInc: 368; self: 31
Encumbrance x lb. without backpack, x lb. with backpack (x lb. light/x lb. medium/x lb. heavy)

1 You were born with a strange birthmark that looks very similar to the holy symbol of the god you chose to worship later in life. This birthmark can serve you as a divine focus for casting spells, and as a physical manifestation of your faith, and it increases your devotion to your god. You gain a +2 trait bonus on all saving throws against charm and compulsion effects.
1.1 Dwarves are known for their superior craftsmanship when it comes to metallurgy and stonework. Dwarves with this racial trait receive a +2 racial bonus on all Craft or Profession checks related to metal or stone.
1.2 Dwarves with this racial trait grew up facing the abominations that live deep beneath the surface. They receive a +2 dodge bonus to AC against monsters of the aberration type and a +2 racial bonus on combat maneuver checks made to grapple such creatures (or to continue a grapple). This racial trait replaces defensive training.
2 You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
2 Door Sight (Su): You can lay your hand upon any surface and see what is on the other side, as if using clairvoyance. Using this power takes 1 minute, during which time you must be touching the surface you want to see through. You can keep looking for as long as 10 minutes with each use of this power, but must touch the surface and take no other action the entire time. The surface cannot be thicker than 6 inches plus 1 inch per cleric level you possess. You can use this power a number of times per day equal to 3 + your Wisdom modifier.


  • Strong Disease Metabolism
    Whenever the hero gets sick, he recovers swiftly.
    +4 saves vs disease, diseases are checked twice as often\\

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