Female android gunslinger (techslinger) 1 (Pathfinder Campaign Setting: Technology Guide 13, Pathfinder RPG Bestiary 5 19, Pathfinder RPG Ultimate Combat 9)
N Medium humanoid (android)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +8
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 12 (1d10+2)
Fort +3, Ref +5, Will +2; +4 vs. mind-affecting, paralysis, poison, and stun Defensive Abilities constructed; Immune disease, emotion, exhaustion, fatigue, fear, sleep
Speed 30 ft.
Melee greatsword +4 (2d6+4/19-20)
Ranged musket +4 (1d12/×4)
Special Attacks deeds (covet charge, gunslinger's dodge, reliable), grit (2)
Str 16, Dex 16, Con 12, Int 12, Wis 14, Cha 6
Base Atk +1; CMB +4; CMD 17
Feats Gunsmithing[UC], Rapid Reload
Traits robot slayer
Skills Acrobatics +7, Climb +7, Craft (alchemy) +5, Knowledge (engineering) +5, Perception +8, Sense Motive -2; Racial Modifiers +2 Perception, -4 Sense Motive
Languages Common, Hallit
SQ emotionless, exceptional senses, gunsmith, nanite surge
Other Gear mwk chain shirt, adamantine firearm bullet[UC] (4), alchemical cartridge (paper)[UC] (24), black powder[UC] (28), firearm bullet[UC] (20), greatsword, musket[UC], silver firearm bullet[UC] (4), backpack, bandolier[UE], bedroll, belt pouch, flint and steel, gunsmith's kit[UC], hemp rope (50 ft.), goggles & cloth mask, mess kit[UE], powder horn[UC], trail rations (5), waterskin, 9 gp, 3 sp, 3 cp
Constructed (Ex) Counts as both humanoids and constructs for effects that target type.
Darkvision (60 feet) You can see in the dark (black and white only).
Deeds Use Grit to perform special abilities with your firearms.
Emotionless (Ex) Androids have problems processing emotions properly, and thus take a –4 penalty on Sense Motive checks.
Exceptional Senses Androids have darkvision to a range of 60 feet and low-light vision. They also gain a +2 racial bonus on Perception checks.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmith At 1st level, a gunslinger gains one of the following firearms of her choice: blunderbuss, musket, or pistol. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condition.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Immunity to Disease You are immune to diseases.
Immunity to Emotion (Ex) You are immune to all emotion effects.
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Fear (Ex) You are immune to all fear effects.
Immunity to Sleep You are immune to sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nanite Surge +4 (1/day) (Ex) Bonus to any one d20 roll. Glow like a torch for 1 round when used.
Rapid Reload (Musket) You can reload fast with one type of Crossbow or Firearm.
Vitrio came to consciousness in a barren wasteland surrounded by dead bodies. She has no idea whether they were old allies or enemies she had killed herself. She scavenged what she could, including a damaged musket that she learned to maintain, and went forth to discover more about herself and the barren land she found herself in. One item from her past is a long, hooded coat made of strange fabric with symbols on the shoulder that resemble "V3O", from which she formed her name. Eventually she made her way to Torch and made the acquaintance of Khonnir Baine, who was eager to help her find out more about her artificial nature.
Vitrio learned quickly that her strange nature could garner unwanted attention among the local populace, so she hides herself from head to toe with garments, including a hood and goggles. She's quite baffled by the emotional creatures she now lives among and often speaks without consideration for social etiquette or feelings of others.