Vitrio came to consciousness in a barren wasteland surrounded by dead bodies. She has no idea whether they were old allies, or enemies she had killed. She scavenged what she could, including a damaged musket that she learned to maintain, and went forth to discover more about herself and the barren land she found herself in. One item from her past is a long, hooded coat made of strange fabric with symbols on the shoulder that resemble "V3O", from which she formed her name. Eventually she made her way to Torch and made the acquaintance of Khonnir Baine, who was eager to help her find out more about her artificial nature.
Vitrio learned quickly that her strange nature could garner unwanted attention among the local populace, so she hides herself from head to toe with garments, including a hood and goggles. She's quite baffled by the emotional creatures she now lives among and often speaks without consideration for social etiquette or feelings of others.
Vitrio Female android fighter (mutation warrior) 5/gunslinger (techslinger) 11/ranger (galvanic saboteur) 1
N Medium humanoid (android)
Init +15; Senses darkvision 60 ft., low-light vision; Perception +24
AC 34, touch 23, flat-footed 24 (+9 armor, +2 deflection, +6 Dex, +4 dodge, +1 insight, +2 natural)
hp 151 (17d10+45)
Fort +18, Ref +21, Will +11 (+1 vs. fear); +4 vs. mind-affecting, paralysis, poison, and stun
Defensive Abilities constructed, nimble +3; Immune disease, emotion, exhaustion, fatigue, fear, sleep
Speed 30 ft.
Melee +1 construct-bane adamantine greatsword +26/+21/+16/+11 (2d6+12/19-20 plus 2d6 vs. construct)
Ranged +1 construct-bane laser rifle +29/+24/+19/+14 (2d6+12 fire plus 2d6 vs. construct) or
+1 construct-bane laser sight seeking arc rifle +31/+26/+21/+16 (2d6+14 electricity plus 2d6 vs. construct) or
+1 construct-bane musket +29 (1d12+4/×4 plus 2d6 vs. construct) or
+1 inferno pistol +29/+24/+19/+14 (1d6+4 fire) or
arc pistol +28/+23/+18/+13 (1d8+3 electricity) or
emp pistol +28/+23/+18/+13 (2d6+3)
Special Attacks deeds (bleeding wound, charge recycling, covet charge, dead shot, gunslinger initiative, gunslinger's dodge, heavy weaponry deed, lightning reload, pistol-whip, reliable, startling shot, targeting, utility shot), favored enemy (constructs +2), grit (4), technic training +8 (laser rifle, arc rifle), weapon training (firearms +1[UC])
Str 22, Dex 26, Con 14, Int 12, Wis 14, Cha 6
Base Atk +17; CMB +25; CMD 48
Feats Deadly Aim, Dodge, Extra Grit[UC], Greater Vital Strike, Gunsmithing[UC], Improved Initiative, Improved Precise Shot, Improved Vital Strike, Iron Will, Point-Blank Shot, Power Attack, Precise Shot, Rapid Reload, Rapid Shot, Vital Strike, Weapon Focus (arc rifle), Weapon Specialization (arc rifle)
Traits robot slayer
Skills Acrobatics +28, Climb +26, Craft (alchemy) +5, Knowledge (engineering) +5, Knowledge (local) +5, Linguistics +2, Perception +24, Ride +13, Sense Motive -2, Sleight of Hand +17, Stealth +30, Survival +6, Swim +18; Racial Modifiers +2 Perception, -4 Sense Motive
Languages Androffan, Common, Hallit
SQ emotionless, exceptional senses, gunsmith, mutagen (+4/-2, +2 natural armor, 50 minutes), nanite surge, reprogram -1, technic training, track +1
Combat Gear potion of cure light wounds, potion of cure moderate wounds, potion of cure serious wounds (2), potion of fly (2), unfettered shirt[UE]; Other Gear +5 shadow mithral chain shirt, +1 construct-bane adamantine greatsword, +1 construct-bane laser rifle, +1 construct-bane laser sight seeking arc rifle, +1 construct-bane musket[UC], +1 inferno pistol, adamantine bullet[UC] (81), arc pistol, black powder[UC] (123), bullet[UC] (82), emp pistol, paper cartridge[UC] (16), silver bullet[UC] (4), amulet of natural armor +2, belt of physical might +6 (Str, Dex), boots of speed, cloak of resistance +3, cracked dusty rose prism ioun stone, dusty rose prism ioun stone, pink rhomboid ioun stone, ring of protection +2, backpack, bandolier[UE], bedroll, belt pouch, flint and steel, gunsmith's kit[UC], hemp rope (50 ft.), mask[UE], mess kit[UE], powder horn[UC], trail rations (5), waterskin, 575 gp, 3 cp
Constructed (Ex) Counts as both humanoids and constructs for effects that target type.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -5/+10 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deeds Use Grit to perform special abilities with your firearms.
Emotionless (Ex) Androids have problems processing emotions properly, and thus take a –4 penalty on Sense Motive checks.
Exceptional Senses Androids have darkvision to a range of 60 feet and low-light vision. They also gain a +2 racial bonus on Perception checks.
Favored Enemy (Constructs +2) (Ex) +2 to rolls vs. constructs foes.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmith Gain free starting firearm that only you can use properly.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Immunity to Disease You are immune to diseases.
Immunity to Emotion (Ex) You are immune to all emotion effects.
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Fear (Ex) You are immune to all fear effects.
Immunity to Sleep You are immune to sleep effects.
Improved Precise Shot Ignore AC bonuses and miss chance from anything less than total cover/concealment.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mutagen (DC 13) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 50 minutes.
Nanite Surge +20 (1/day) (Ex) Bonus to any one d20 roll. Glow like a torch for 1 round when used.
Nimble +3 (Ex) +3 AC while wearing light or no armor.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Power Attack -5/+10 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Reload (Musket) You can reload fast with one type of Crossbow or Firearm.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Reprogram -1 (Ex) Improve attitude of mindless constructs as wild empathy, intelligent constructs at -4 penalty.
Technic Training +8 (Arc Rifle, Laser rifle) (Ex) May choose to ignore glitch with chosen firearm.
Track +1 Add the listed bonus to survival checks made to track.
Vital Strike Standard action: x2 weapon damage dice.
Weapon Training (Firearms) +1 (Ex) +1 Attack, Damage, CMB, CMD with Firearms.