Avi

devil-spawn tiefling unchained rogue (dark lurker/trapsmith) 12
NE medium outsider (native)


Init +5 (+5 Dex)
Senses darkvision 60 ft.; Perception +161


AC 23, touch 16, flat-footed 17; (+6 armor, +5 Dex, +1 natural, +1 dodge; +3 dodge vs. traps, +4 vs. AoO)
hp 123 (12d8+36; Toughness +12, FCB +12)
Fort +9, Ref +15, Will +8; evasion, +3 Ref vs. traps
Special Defenses DR 2/bludgeoning, resist fire 5


Speed 30 ft.
Melee +1 rapier +15/+10 (1d8+6/x3) or
+1 (shock) kukri +15/+10 (1d4+6/18-20 x2) or

Ranged
Special Attacks sneak attack +6d6 (+2 Str+Dex); can take AoO against enemies in cover; can deal precision damage to opponents with total concealment; debilitating injury


Str 13, Dex 20, Con 16, Int 14, Wis 14, Cha 8
Base Atk +9/+4; CMB +10; CMD 25
Feats Blind-Fight, Canny Tumble, Combat Reflexes, Dodge, Grasping Tail, Improved Blind-Fight, Mobility, Toughness, Weapon Finesse
Rogue Talents Blind-Fight, Crippling Strike, Evasion, Petrifying Strike
Skill Unlocks Climb, Disable Device
Skills Acrobatics +19 (12), Appraise +11 (6), Bluff +10 (8), Climb +15 (5), Craft (alchemy) +6 (1), Diplomacy +10 (6), Disable Device +25/+27 (12), Disguise +3 (1), Escape Artist +18 (11), Intimidate +3 (1), Knowledge (dungeoneering) +10 (5), Knowledge (local) +6 (1), Linguistics +6 (1), Perception +171 (12), Sense Motive +8 (1), Sleight of Hand +14 (7), Stealth +19 (12), Swim +10 (6), Use Magic Device +9 (7)
Languages Abyssal, Common, Halfling, Infernal
SQ blades from the shadows, careful disarm, danger sense +4, debilitating injury, finesse training (kukri, rapier), prehensile tail, rogue's edge (Climb, Disable Device), rogue weapon and armor proficiencies, scaled skin, skilled, sneak attack +5d6, spell-like ability, trapfinding, trap master


On person +1 mithral chain shirt, cloak of resistance +2, amulet of natural armor +1, ring of protection +1, headband of wisdom +2, +2 belt of physical might (Dex, Con), winged boots
In backpack
Encumbrance pier prööt lbs. without backpack, lbs. with backpack ( lb. light/ lb. medium/ lb. heavy)

1 +1/2 level to locate traps, +4 to avoid being surprised

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