Pelitaulukko
Hahmot Pelimaailma Oikea maailma Pelipäivät |
PathfinderSociety / Serendi
Female Human Spiritualist (Phantom Blade 5) Init +2 (+1 dex, + 1 trait) AC 22, touch 11, flat-footed 21; (+1 dex, + 10 armor, +1 natural) Speed 30ft, with armor 20ft
Ranged Mw Darkwood Composite Longbow +5 1d8+3 (20/x3) Spells: (CL 5, Concentration +8, vs SR +7) Str 19 (18+1) , Dex 12, Con 14, Int 12, Wis 14, Cha 7
Skills acp: -5; total skill ranks: (Spiritualist 4x4, Int 4x1, Human 4x1) = 30
Traits: Arcane Temper (+1 init, +1 concentration), World Traveler (+1 diplo and diplo as class skill) On person: Monk's Outfit [2],Mw Darkwood Composite Longbow +3 str [1,5], Cold Iron Arrowsx20 Wondrous Items
Notes
Things to buyTulevaisuusEctoplasmic Pool (Ex): At 5th level, the phantom blade gains a reservoir of excess ethereal energy and ectoplasm that she can draw upon to improve her phantom weapon. This pool has a number of ectoplasmic points equal to half her spiritualist level + her Wisdom modifier. The pool refreshes once per day when the spiritualist refreshes her daily spells. The phantom blade can spend a number of ectoplasmic points to enhance or modify her phantom weapon. As a free action, she can spend 1 point to manifest or harbor her weapon. The spiritualist can also spend 2 ectoplasmic points as a free action to allow attacks made with her phantom weapon to resolve against touch AC for 1 round. As a swift action, she can spend 2 ectoplasmic points to grant the weapon one of the following weapon special abilities for 1 minute: corrosive, defending, flaming, frost, keen, merciful, shock, or throwing. At 11th level, she can spend 3 ectoplasmic points to grant the weapon one of the following weapon special abilities for 1 minute: corrosive burst, disruption, flaming burst, holy, icy burst, shocking burst, or unholy. At 15th level, she can spend 5 ectoplasmic points to grant the weapon one of the following weapon special abilities for 1 minute: brilliant energy, dancing, or speed. A phantom blade can spend an appropriate number of points to grant the weapon multiple abilities as one action. A phantom weapon cannot have a modified bonus higher than +10. |