Init +10 (+5 dex, +1 competence, +4 feat)
Senses Perception +16, Scent
AC 28, touch 19, flat-footed 22; (+5 dex, + 8 armor, +1 natural, +2 deflection, +1 Dodge, +1 insight)
AC with Buffs: Defensive AC 31 vs Guile 34
HP 120 (13d8 + 26 con + 13 fcb + 13 toughness)
Fort +10 (con +2, Bard +4, resistance +3, trait +1) with heroism +12
Refl +16 (dex +5, Bard +8, resistance +3) with heroism +18
Will +10 (wis -1, Bard +8, resistance +3) with heroism +12
Special Defences: Resist: +4 vs bardic performance, sonic and language dependant effects, Watchtower tattoo: +4 resistance bonus vs spells/abilities by daemons. Immune to daemon possession/magic jar, +6 vs charm and fear (when using battle dance), Cat's Luck 1/day reroll ref save
Speed 30ft, with armor 30ft, 20ft climb speed
1-handed Melee +3 Adamantine Scimitar +18/+13 1d6+8 (P/S-15-20/x2)
1-handed Melee+Battle Dance +3 Adamantine Scimitar +24/+19 1d6+14 (P/S-15-20/x2)
1-handed Melee+Power Attack+Battle Dance +3 Adamantine Scimitar +21/+16 1d6+20 (P/S-15-20/x2)
1-handed Melee+Power Attack+Battle Dance+Arcane Strike +3 Adamantine Scimitar +21/+16 1d6+23 (P/S-15-20/x2)
1-handed Melee+Power Attack+Battle Dance+Arcane Strike+Osyluth Guile +3 Adamantine Scimitar +17/+12 1d6+23 (P/S-15-20/x2)
Ranged+As+Dance Mw Composite Shortbow (+1 str) +21/+16 1d6+10 (R-70,P-20/x3)
Spells: (CL 13, Concentration +16/+20 defensive, vs SR +13)
5th (1+0/day) Greater Dispel Magic, Greater Heroism
4th (3+0/day) Dimension Door, Echolocation, Freedom of Movement, Break Enchantment
3rd (4+1/day) Cure Serious Wounds, Daylight, Good Hope, Haste, Dispel Magic
2nd (5+1/day) Bladed Dash, Gallant Inspiration, Glitterdust, Heroism, Mirror Image
1st (5+1/day) Comprehend Languages, Feather Fall, Feather Step, Grease, Liberating Command, Saving Finale
Cantrips (6) Detect Magic, Light, Mending, Message, Prestidigitation, Read Magic
Battle Dance: Dervishes of dawn are trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except that the performances grant double their normal bonuses, but these bonuses only affect him. He does not need to be able to see or hear his own performance. Battle dancing is treated as bardic performance for the purposes of feats, abilities, and effects that affect bardic performance, except that battle dancing does not benefit from the Lingering Performance feat or any other ability that allows a bardic performance to grant bonuses after it has ended. The benefits of battle dancing apply only when the bard is wearing light or no armor. Like bardic performance, battle dancing cannot be maintained at the same time as other performance abilities.
Starting a battle dance is a move action, but it can be maintained each round as a free action. Changing a battle dance from one effect to another requires the dervish to stop the previous performance and start the new one as a move action. Like a bard, a dervish of dawn’s performance ends immediately if he is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action each round. A dervish of dawn cannot perform more than one battle dance at a time.
At 10th level, the dervish can start a battle dance as a swift action instead of a move action.
When a dervish of dawn uses the inspire courage, inspire greatness, or inspire heroics bardic performance types as battle dances, these performance types only provide benefit to the dervish himself. All other types of bardic performance work normally (affecting the bard and his allies, or the bard’s enemies, as appropriate).
Meditative Whirl (Ex) At 8th level, when using battle dance, the dervish of dawn can enter a trance-like state where his spinning motion represents the movement of the planets around the sun, and his spirit is attuned to the healing aspects of his goddess.
By spending a move action focusing on his whirling, the dervish can apply the Quicken Spell feat to any cure spell he is about to cast (effectively spending a move action and swift action to cast the spell). This does not alter the level of the spell or the casting time. The dervish can use this ability once per day at 8th level and one additional time per day for every two dervish levels he has beyond 8th.
Str 13 , Dex 20 (16+2+1+1), Con 14 (13+1), Int 12, Wis 8, Cha 16 (14+2)
Base Atk +9; CMB +10; CMD 31
Skills acp: ; total skill ranks: 91
Traits: Resilient, Sentinels of Meraz (1/d reroll for daemon thing)
Languages: Common, Catfolk, Gnoll, Kelish
RSQ Cat's Luck, Natural Hunter, Climber, Scent
SQ Bardic Performance rounds 31/day, Cantrips, Versatile Performance (Dance&Oratory), Martial Performance (Oratory - Scimitar), Well Versed, Spinning Spellcaster, Meditative Whirl 3/day, Jack of All Trades
Encumbrance lb. without backpack (//), lb. with backpack
Watchtower tattoo 9500 Belt of Incredible Dexterity 4000 Cloak of Resistance +3 9000 Adamantine Scimitar +3 21015 Mithral Kikko Armor +3 13250 Amulet of Natural Armor +1 2000 Ring of Prot +1 2000 Dusty Rose Prism 5000 Headband of Alluring Charisma +2 4000 CLW*2 1500 Handy Haversack 2000 Mw Composite Shortbow +1 Str 450 Swarmbane Clasp 3000 Pathfinder's kit 12 cracked dusty rose prism 500 Durable Adamantine Arrowsx10 610 Cold Iron Arrows*20 22 Silver Arrows*20 31 Ioun torch 75 Potion of CMW 300 Potion of Remove Blindness 750 Scroll of Calm Emotions*3 450 Spring-loaded wrist sheathx2 10 Wand of Heightened Awareness 750 Wand of Endure Elements 750