Pathfinder Society 2 -hahmot
Orme "Champignon" d'Hurlement
Sitaatti/rivin konsepti/mitavaan
Champion Redeemer 2 of Gozreh
Player mosillan (37103-2004)
XP 8
Ancestry Fungus Leshy, Background Hermit
Speed 25, Perception T +6; Darkvision
Alignment NG
Languages Common, Sylvan
Str 18 , Dex 10 , Con 14
Int 14 , Wis 12 , Cha 10
AC ; (+ armor, +0 Dex, +2+2 Trained)(+2 shield)
HP 32 (8 Leshy, 2x [10 Champion, 2 con])
FortE +8, RefT +4, WillE +7
Special Defenses
- Undaunted
- You gain a +1 circumstance bonus to saves against emotion effects. If you roll a success on a saving throw against an emotion effect, you get a critical success instead.
- Shield Block
- Redeemer
Melee Trident +8 1d8+4 P
Melee
Ranged Trident +4 1d8+4 Thrown 20ft
Ranged
Special Attacks
Primal Spells
Cantrips - Electric Arc, Detect Magic
Spell Attack +6, DC 16
Devotion Spells Focus Pool: 1
1st - Lay on Hands
Cantrips - Refocus
Spell Attack +4, DC 14
Skills
- Acrobatics +0
- Arcana T +6 (int 2, trained 2+2) class 1
- Athletics T +8 (str 4, trained 2+2) class 2
- Crafting T +6 (int 2, trained 2+2) patron
- Deception +0
- Diplomacy +0
- Intimidation +0
- Cave Lore T +6 (int 2, trained 2+2) Hermit
- Medicine +1
- Nature T +5 (wis 1, trained 2+2) int 1
- Occultism T +6 (int 2, trained 2+2) Hermit
- Performance +0
- Religion T +5 (wis 1, trained 2+2) Champion
- Society T +6 (int 2, trained 2+2) int 2
- Stealth +0
- Survival T +5 (wis 1, trained 2+2) Gozreh
- Thievery +0
Ancestry Abilities: Plant Nourishment
Class Feats
General Feats
Skill Feats
Class Features
- champion’s code, deity and cause, deific weapon, champion’s reaction, devotion spells, champion feat, shield block
Bulk Limit: 9 || Worn + Weapons = || All =
Worn
Weapons
Stowed
Wealth
At the Lodge
Notes
Tulevaisuus