Mekanismi

Covenant / Alcyone

Alcyone Crew

Hull 11
Manouver 21 (Helmsman TN 17)
Farseeing 17 (Farseeing TN 11/15)
Sails 19/19 (fixed in Prometheon port Abemael)
Stealth 19
Crew 16
Moral 14
APs: +11

Armor: 24
Evasion points: 13/14 ( Ship +5, Captain +4, Helmsman +2, Farseer +2/+3)
Cargo: 5 (food and oxygen from Greenmoon)
Bridge
1st slot: Light Caster
Deck 1
1st slot: Hellfire cannon (AN, Flexible) (installed in forward base 17, Mine layer destroyed completely)
Cargo +1
Gunnery A
1st and 2nd slot: Medium Torpedo bay
Gunnery B
1st and 2nd slot: Medium Clockwork Cannons
Sails A \\

Sails B
Engineering
Transport 1
Entertainment +5 Morale

Transport 2
+5 Crew
Marines
Hold
Cargo +3 (repair supplies, torpedoes)

Deck 2
Assault Equipment
Cargo +1
Outlook
Design: a ferrari red, glitter painted pipe shaped gloom ship, with extremely durable hull , and extremely dark interiors.
Curses: \\ (+6 AP) Cursed (1), Infamous (1), Unique Signature (1), Cruel Officers (2), Old Darling (1)
Blessings \\ (-17 AP) Weird Architecture (2), Flier (3), Armored (6), Marines (1), Extra space x2 (4), Assault equipment (1)
Influence bought
Marines (1) Invasion Golem, Light Caster (1), Mine Layer (1)
Gained in-game
Hell-fire cannon
Wound levels
Bruised 1- 6, slots:0/6 (fixed during Forward station stay)
Light 7 - 11, slots: 0/5
Serious 12 - 17, slots: 0/4
Lethal 18 - 22, slots: 0/2
Casualty Levels
Bruised 1- 8, slots: 0/5
Light 9 - 16, slots: 0/4 (healed in Forward station and dark moon conglomerate)
Serious 17 - 24, slots: 0/3
Lethal 25 - 32, slots: 0/1
Shock Levels
Bruised 1 - 7, slots: 0/5
Light 8 - 14, slots: 0/4 (strange shore leave in Forward station healed)
Serious 15 - 21, slots: 0/3
Lethal 22 - 28, slots: 0/1

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page last modified on 2022-11-27 12:54