Male Elf Duelist 1 Fighter (Two-Weapon Fighter) 11
CG Medium Humanoid (Elf)
Init +6; Senses Low-Light Vision; Perception +0


AC 32, touch 20, flat-footed 24:(+9 armor, +1 shield, +7 Dex, +2 natural, +2 deflection, +1 dodge; Devensive Flurry +3 AC, Mobility +4 AC)
hp 112 (12d10+12)
Fort +9, Ref +11, Will +2 (+5 vs Fear, +2 vs Enchantments)
Defensive Abilities Bravery +3, Canny Defense +1, Courageous, Elven resistances, Evasion, Defensive Flurry, Mobility; Immune sleep;


Spd 30 ft.
Melee Two-Weapon fighting with Twin Blades

Aamun tähti +23/+18/+13 (1d6+8/15-20/x2)
Gabriel +23/+18 (1d6+7/15-20/x2)
Masterwork Cold Iron Mace, Light +19/+14/+9 (1d6+2/20/x2)
Masterwork Dagger +19/+14/+9 (1d4+2/19-20/x2)
:Zeriel +21/+16/+11 (1d6+5/15-20/x2)
Ranged Masterwork Longbow, Composite (Str +2) +19/+14/+9 (1d8/20/x3)
Special Attacks Doublestrike, Improved Balance -1, Twin Blades +2


Str 14, Dex 20/22, Con 12, Int 16, Wis 7, Cha 10\\ Base Atk +12; CMB +14; CMD 34\\ Feats Bleeding Critical, Critical Focus, Dodge, Elven Weapon Proficiencies, Greater Weapon Focus: Scimitar, Improved Critical: Scimitar, Improved Two-weapon Fighting, Mobility, Two-weapon Defense, Two-weapon Fighting, Slashing Blades, Weapon Finesse, Weapon Focus: Scimitar, Weapon Specialization: Scimitar
Traits Courageous, Varisian Wanderer: Perform (Dance)
Skills Acrobatics +19, Climb +13, Craft (Baskets) +13, Diplomacy +1, Disable Device +3, Escape Artist +19, Fly +4, Knowledge (Dungeoneering) +13, Knowledge (Engineering) +13, Knowledge (Planes) +5, Perception +0, Perform (Dance) +16, Ride +4, Stealth +4, Swim +8
Languages Celestial, Common, Draconic, Elven, Sylvan
SQ Antitoxin (vial), Cold weather outfit, Elven Magic, Ring of Evasion, Snowshoes
Combat Gear Aamun tähti, Celestial Armor, Gabriel, Masterwork Cold Iron Mace, Light, Masterwork Dagger, Masterwork Longbow, Composite (Str +2), Zeriel; Other Gear Amulet of Natural Armor +2, Antitoxin (vial) (2), Bedroll (2), Belt of Incredible Dexterity, +2, Blanket, winter (2), Climber's kit, Cloak of Resistance, +1, Cold weather outfit, Custom Container, Everburning torch, Exquisite Elven dancing dress , Extravagant Elven dancing dress, Flask, Flask, Grappling hook, Handy Haversack (75 @ 141.5 lbs), Lantern, hooded, Oil (1-pint flask) (16), Oil of Bless Weapon (3), Perfume, common (10), Perfume, exotic (10), Potion of Cure Moderate Wounds, Potion of Cure Moderate Wounds (CL 5), Potion of Darkvision, Potion of Regenerate (CL 7), Rations, trail (per day) (20), Ring of Evasion, Ring of Protection, +2, Rope, silk (50 ft.), Shaving Kit, Snowshoes, Tent, Pavilion, Tiger Belt, Tool, masterwork: Craft (Baskets), Whistle, Silent


Antitoxin (vial) If you drink a vial of antitoxin, you get a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.
Bleeding Critical Critical Hits deal 2d6 bleed damage.
Bravery +3 (Ex) +3 Will save vs. Fear.
Canny Defense +1 (Ex) +INT bonus to AC (max Duelist level).
Cold weather outfit +5 Fort save vs. cold weather.
Courageous +2 save vs. fear.
Critical Focus +4 to confirm critical hits.
Defensive Flurry +3 (Ex) +3 AC vs. melee when making a full-attack with both weapons.
Doublestrike (Ex) Standard action: Attack once with each weapon (normal two-weapon penalties).
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Elven Magic +2 racial bonus on caster checks to overcome spell resistance. +2 to spellcraft checks to determine the properties of a magic item.
Improved Balance -1 (Ex) Reduce the penalties for two-weapon fighting or count off-handed one-handed weapon as light.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mobility +4 to AC against some attacks of opportunity.
Ring of Evasion This ring continually grants the wearer the ability to avoid damage as if she had evasion.
Slashing Blades Treat scimitar as a light weapon.
Snowshoes -50% walking penalty for heavy snow.
Twin Blades +2 (Ex) +2 to hit and damage when making a full attack with both weapons.
Two-weapon Defense +1 to AC while wielding 2 weapons. +2 when doing so defensively.
Varisian Wanderer: Perform (Dance) +1 to Perform (Dance) checks, Perform (Dance) is always a class skill for you.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Mekanismin wiki pyörii PmWikin päällä ulkoasunaan UnStrapped