Majik Khizus
Male human (Chelaxian) alchemist 10
CG Medium humanoid
Init +3; Senses Perception +10


Defense


AC 19, touch 14, flat-footed 16 (+5 armor, +1 deflection, +3 Dex)
hp 76 (10d8+20)
Fort +11, Ref +12, Will +8
Immune poison


Offense


Speed 30 ft.
Melee +1 dagger +9/+4 (1d4+2/19-20) or
:+1 returning dagger +9/+4 (1d4+2/19-20) or
:silver light mace +8/+3 (1d6+1)
Ranged bomb +11 (5d6+6 fire) or
:sling +10 (1d4+1) or
Special Attacks bomb 16/day (5d6+6 fire, DC 22)
Alchemist Extracts Prepared (CL 10th; concentration +16)
:4th—freedom of movement (2)
:3rd—fly, heroism, protection from energy, remove blindness/deafness
:2nd—alchemical allocation, barkskin, darkvision, invisibility, resist energy, vomit swarm
:1st—bomber's eye, crafter's fortune, cure light wounds, disguise self, reduce person, shield, touch of the sea


Statistics


Str 12, Dex 16, Con 12, Int 22, Wis 12, Cha 9
Base Atk +7; CMB +8; CMD 22
Feats Ability Focus (bomb), Brew Potion, Extra Discovery (3), Iron Will, Point-Blank Shot, Precise Shot, Throw Anything
Traits addicted friend, resilient
Skills Acrobatics +6, Appraise +10, Bluff +5, Craft (alchemy) +19 (+29 to create alchemical items), Disable Device +18, Fly +12, Heal +14, Knowledge (arcana) +19, Knowledge (engineering) +10, Knowledge (local) +20, Knowledge (nature) +19, Knowledge (nobility) +10, Knowledge (planes) +12, Linguistics +7, Perception +10, Sleight of Hand +7, Spellcraft +19, Stealth +4, Swim +2
Languages Abyssal, Celestial, Common, Dwarven, Elven, Infernal, Shoanti, Varisian
SQ alchemy (alchemy crafting +10), discoveries (confusion bomb, explosive bomb, force bomb, frost bomb, precise bombs [6 squares], smoke bomb, sticky bomb, stink bomb), mutagen (+4/-2, +2 natural armor, 100 minutes), poison use, swift alchemy
Combat Gear hand of the mage, potion of barkskin (CL 7th), potion of barkskin +4, potion of cat's grace (CL 7th), potion of resist energy (????) (CL 7th); Other Gear +1 mithral chain shirt, +1 dagger, +1 returning dagger, silver light mace, sling, sling bullets (10), belt of incredible dexterity +2, cloak of resistance +1, cloak of resistance +2, headband of vast intelligence +2, hybridization funnel, ring of protection +1, alchemical base materials (worth 387 gp, 20 lb), alchemist's lab, alchemy crafting kit, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, juomalista, masterwork thieves' tools, mess kit, pot, soap, torch (10), trail rations (5), waterskin, 1,176 gp, 4 sp


Special Abilities


Alchemy +10 (Su) +10 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 5d6+6 (16/day, DC 23) (Su) Thrown Splash Weapon deals 5d6+6 fire damage.
Confusion Bomb (10 rds) (Su) The alchemist's bombs twist the target's perception of friend and foe. A creature that takes a direct hit from a confusion bomb takes damage from the bomb and is under the effect of a confusion spell for 1 round per caster level of the alchemi
Explosive Bomb (Su) Bombs have splash radius 10 ft. and those directly hit catch fire.
Force Bomb (DC 21) (Su) Bombs deal 1d4 damage per die and knock foes prone (Ref neg.)
Frost Bomb (DC 21) (Su) Bomb deals cold damage and staggers foe next round (Fort neg).
Immunity to Poison You are immune to poison.
Mutagen (DC 21) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 100 minutes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Precise Bombs (Su) Exclude up to 6 squares from splash damage of your bombs.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Smoke Bomb (10 rds) (Su) Thick smoke fills twice the splash radius, obscuring sight beyond 5 ft. as fog cloud.
Sticky Bomb (Su) Bombs continue to damage creature for one additional round.
Stink Bomb (1 rd) (Su) Smoke bombs also nauseate living in area for 1d4+1 rds after leaving, as stinking cloud.
Swift Alchemy (Ex) Construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.

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