Pathfinder Society -hahmot

Tässä kohtaa tuppi jo rapisee, sen verta läheltä katsot.

Vittorio korvasi kabutonsa ho-aten tällä rumalla ilmestyksellä, joka löytyi Mustanpuhuvasta naamiosta (oppressive scowl of fear)

Vittorio d'Auseil

Väkijuoma ja vesi. Pillillä.

Male Tiefling (Hungerseed) SamuraiUC 12/Lore WardenFG 1
N Medium Outsider (native)
Player Muser (4961-7)
Xp 36
Faction The Exchange
Prestige/Fame 33/62
Favored Class (+8 hp, +4 sp)
Deities Groetus, Irori, Norgorber, Shei

Init +1
Senses Perception +2; darkvision 60 ft. deathwatch

AC 30[34 w/shield], touch 14, flat-footed 29[33]; (+12 armor, +2 Def, +1 Dex, +4 natural, +1 insight)
hp 116 (12d10+1d10+26+8xFCB)
Fort +16, Ref +9, Will +12; +3 vs fear with banner
Special Defenses resist cold/fire/shock 10, resolve 6/day, totem transformation (lvl 5)


  1. As a standard action, spend one use of resolve to remove the fatigued, shaken, sickened, exhausted, frightened, nauseated, or staggered condition. If the condition has a duration longer than 1 hour or is permanent, this ability removes the condition for 1 hour, at which time the condition returns.
  2. Whenever required to make a Fortitude or Will save, can spend one use of his resolve as an immediate action to roll twice and take the better result. Must decide to use this ability before rolling the saving throw.
  3. When reduced to fewer than 0 hit points but not slain, can spend one use of his resolve as an immediate action to instantly stabilize and remain conscious. The samurai does not fall unconscious and begin dying upon taking a standard action, but is still staggered. He does fall unconscious if he takes additional damage from any source.
  4. After a critical hit is confirmed against him, the samurai can spend one use of his resolve as an immediate action to treat that critical hit as a normal hit. Effects that only trigger on a critical hit do not trigger when the samurai uses this ability.

Totem transformation
At 5th level, a dragon shaman may adopt an aspect of the dragon while retaining her normal form. She gains one of the following bonuses: movement (fly speed 30 feet [average], the druid must be 5th level to select this bonus), senses (low-light vision, +4 racial bonus to Perception), toughness (+2 natural armor bonus to AC, Endurance feat), or natural weapons (bite [1d6] and 2 claws [1d4] for a Medium shaman, +2 bonus on CMB on grapple checks). While using totem transformation, the dragon shaman may speak normally and can cast speak with animals (lizards only) at will. Using this ability is a standard action. The shaman can use this ability for a number of minutes per day equal to her druid level. These minutes do not need to be consecutive, but they must be used in 1-minute increments. This is a supernatural polymorph effect.

Speed 30 ft, 20 ft in armor[fly 30 ft, 20 ft in armor, Fly +13]
Melee Szótlan +21/+16/+11 (1d8+24, 18-20/x2, slashing), +2 crit confirm
Melee(mounted charge) lance +20 (2d8+38, 20/x3, piercing), +1 vs medium+<
Melee(challenge) Szótlan +21/+16/+11 (d+36), +4 dam if the only one to threaten
Melee(vs demoralized) Szótlan +23/+18/+13 (d+24), sickened 1 round
vs stun'd/f-foot'd Deadly Strike +21[+23 if dem.] (2d8+48/72 w/cha)
Ranged chakram +14 (d8+6, 20/x2x, slashing)
Special Attacks challenge 4/day (+12 to damage, +15 if the only one threatening), braggart (Dazzling Display as a standard action, intimidate everyone inside a 30 ft. radius, +2 morale bonus on attack rolls vs. demoralized opponents), Shatter Defenses (shaken, panicked etc opponent hit by you is flat-footed to your further attacks until the end of your next turn), Cornugon Smash (may demoralize as a free action when using PA), demanding challenge

Elikkäs tämä toimii niin että +21-bonarilla Power Attack -hyökkäys, jos osuu niin saa heittää Intimidatea (Cornugon Smash, +29, +31 toolilla ja +33 sillä sekä haarniskalla). Intimidoinnin onnatessa, ja tätä ekaa iskua seuraavan osuttua, tulevat hyökkäykset tähtäävät flat-footed AC:hen ensi vuoron loppuun asti(Shatter Defences). Koska vihollinen on demoralisoitu, niin Vito saa vielä +2 morale bonusta näihin heittoihin. Mikään ei toki estä viskomasta Intimidatea joka hyökkäyksella jos niikseen tulee jolloin riittää että osuu vihuun ainakin joka toinen vuoro. Shakenin päälle osuessa tulee sickened vuoroksi kerrallaan. Deadly Stroke nyt on iso vitsi. Välillä tappaa flättinä olevia mosureita.

Str 24, Dex 12, Con 14, Int 16, Wis 14, Cha 10
Base Atk +13; CMB +20(+25 w/Szótlan); CMD 34 (includes +2 deflection, +1 insight)
Feats Greater Wpn Focus (katana)[retrained f/Intim. Prowess], Dazzling DisplayB, Power Attack, Weapon Focus (katana), Shatter DefensesB, Cornugon SmashCEoD, Iron Will, Weapon SpecializationB, Deadly Stroke, Intimidating ProwessB, Armor of the Pit
Skills Appraise +7 [1], Diplomacy +16 [13](+4 vs evil outsiders, +3 vs hellknights), Fly +13 (13) (+2 to hover checks), Handle Animal +8 [5] (+6 bonus on Lunni), Intimidate +31 [13] (+2 w/tool, -3 w/o hvy armor), Knowledge (local) +21 [13], Linguistics +16 [10], Ride +5 [1] (+2 w/mwk tool) (no ACP with Lunni), Sense Motive +18 [13], Use Magic Device +15 [13] +10 w/shield wand
Traits Goblin BraveryWBG2 (race trait, goblin), Aspiring HellknightISP (regional trait)
Languages Common, Abyssal (int), Auran (ling 10), Infernal (racial), Hallit (ling 1.), Aklo (ling 2.), Undercommon (ling 3.) Sylvan (ling. 4), Draconic (ling. 5) Giant (ling. 6), Tien (ling. 7) Terran (ling 8.), Osirian (ling 9.), Kelish (headband), Shadowtongue(headband)
SQ Challenge 4/day, darkvision, fiendish resistances, mount, order (cockatrice), order ability (braggart, steal glory[AoO when an ally crits]), resolve (6/day[see writeup]), skilled (+2 disguise, +2 intimidate), soul seer (deathwatch at-will), weapon expertise (simulates quickdraw, +2 to crit confirmation rolls with a katana), mounted archer (yay.), banner(+3), bonus feat, greater resolve, scholastic, honorable stand

On person adventurer's outfit (8 lb.), amulet of NA +2 (croc skull headdress), backpack (2 lb.), banner (attached to a broken oar) (4), belt of str +4 (1 lb.), cloak of resistance +3 (1 lb.), darksire amuletARG (1 lb.), dusty rose prism, oppressive scowl of fear (mwk tool for intimidate)* (1 lb.), flight stabilizers (mwk tool), full plate +3 (50 lb.), griffonmane robe (1 lb.), headband of vast int +4 (UMD, Fly, Kelish, Shadowtongue), leather armor (15 lb.), Lucky Horseshoe, Szótlan +3 cruel katana (6 lb.), ring of prot. +2, some silver spurs (mwk tool for Ride) (1 lb.), wooden heavy shield (10 lb.), cracked magenta skycode [Intimidate], cracked magenta skycode [Use Magic Device], animal totem tattoo (numerian spine dragon), wand of shield + wand key ring
In backpack alchemist's fire (4) (4 lb.), barbarian's kit (9 lb.), blue books (Absalom, Kaer Maga) (2 lb.), chakrams (3) (3 lb.), compass (½ lb.), crowbar (5 lb.), holy wpn balm, lance (10 lb.), meditation tea (2) (2 lb.), oil of bless weapon (2) (2 lb.), rations (10) (10 lb.), silver light hammer (2 lb.), rope, hempen (50 ft. 10 lb.), wand of cure light (12 shots)
Wealth 675 gp +32,799 -10,800(str +4 +MoT), -12,000(headband +4), -6,800 (Lucky Horseshoe) =3874 gp -800 magenta thingumy
Encumbrance lb. without backpack, lb. with backpack (133 lb. light/ lb. medium/x lb. heavy)

Lunni the Astro Cow

Male Wolliped animal companion hd 10
N Large animal
Init +4
Senses low-light vision, scent; Perception +11

AC 28, touch 13, flat-footed 25 (+4 armor, +4 Dex, +11 natural, -1 size)
hp 85 (10d8+50) (4.5 x hd, round down)
Fort +10, Ref +11, Will +5; +4 morale vs. enchantment +3 vs. fear w/banner

Speed 50 ft.
Melee(PA+FF) gore +15/+8 (1d8+16, 20/x2), B+S+P
Charge(PA+FF) gore +19 (1d8+16, 20/x2)
Ranged spit +10 (ranged touch 1/hour, Fort DC 18 or target sickened 1d4 rds)

Str 24(+), Dex 18, Con 16, Int 2, Wis 11, Cha 4
Base Atk +7; CMB +15; CMD 29
Feats Light Armor ProficiencyB, Wpn Focus (gore), Iron Will, Power Attack, Furious Focus, MultiattackB, Toughness
Skills (ACP -2) Climb +11 (1), Perception +11 (8), Swim +11 (1)
SQ link, evasion, ability score increase(STR), devotion, multiattack, trample (1d8+10, DC 22 Ref)

On person chain shirt barding (100 lb.)
In backpack animal harness, bit-and-bridle (1 lb.), feed (8) (88 lb.), military saddle (30 lb.), saddlebags (8 lb.), training harness (10 lb.)
Encumbrance lb. without backpack, x lb. with backpack ( lb. light/ lb. medium/ lb. heavy)


attack(all creatures, counts as two tricks), come, defend, down, guard, and heel, bonus trick(track), bonus trick (work), bonus trick (flank)


  • Caravan: You own a caravan used for overland trade. May use Intimidate for Day Job rolls. Vito's caravan, however, plies its trade under the surface as well, making treks into subterranean dwarf enclaves, duergar outposts and derro slave pens. Tough bastards, those caravaneers.
  • Armiger (Fame 20, 2 PP) Though still a loyal Pathfinder, your service to Cheliax grants you admission into a Hellknight order of your choice with the rank of armiger. You gain a +3 bonus on Diplomacy checks made against Hellknights of any order or rank. (Hellknights tactfully treated: 0, Hellknights killed: 1)
  • Hellknight (Fame 40, 2 PP, Armiger) Your continued loyalty to Cheliax and your Hellknight order earn you the honorary rank of Hellknight (or signifer if you are a spellcaster), granting you a +3 bonus on Intimidate checks when wearing heavy armor. This rank is granted independently of levels in the Hellknight prestige class.
  • Master of Trade (Fame 20, 4 PP) Using faction contacts and mercantile experience, you can always get yourself the best deal when buying goods. Once per game session, you may make any single purchase you could normally make at a 10% discount. This discount is not available on spellcasting services or material components. (money saved: 7000)


  • Mantle of the Black Rider (Trials on the Wanderer): As you overcome the challenges of Triaxus, the Mantle of the Black Rider grows in power. Once per day as an immediate action before rolling a saving throw you may gain a +1 insight bonus on that saving throw. (Pathfinder Adventure Path #70:The Frozen Stars)
  • Wolliped Wrangler: You may take a wolliped (Pathfinder #70: The Frozen Stars 90) as a loyal mount or companion. If you possess a class feature that permits you to take an animal companion or mount that progresses as an animal companion, you may add the wolliped to your list of legal and available companions. (Pathfinder Adventure Path #70:The Frozen Stars)
  • Time in Dreng’s Vaults: You gain a permanent +2 circumstance bonus on any one Knowledge skill check. (picked local) (Shadows Fall on Absalom)
  • Owed a Favor: You may gain a +4 circumstance bonus on Diplomacy skill checks during one future scenario set in Absalom or Varisia. Using this bonus removes this boon from your chronicle sheet—line through it upon use. (Shadows Fall on Absalom)
  • Shortcut to the Center of the World: With the backdoor to the Hao Jin Tapestry secured for the Pathfinder Society's use, travel between the Grand Lodge in Absalom (where the physical tapestry hangs) and the wilds of Varisia is shortened from a costly or time-consuming journey to little more than quick entry into the tapestry and exit into the Well of Tainted Virtue. Whenever you are adventuring in Varisia, you make take advantage of any boom or vanity that relies on you being in the city of Absalom as if you were in the city. (Portal of the Sacred Rune))
  • Noqual Ore sweeeeet green metal (Thornkeep)
  • You Really Be Goblin: As a free action, gain the benefits of one of the following race traits for 1 round. When you use the trait, you may also permanently replace one of your existing traits with the new race trait, following all of the normal rules for selecting traits. When you use this boon, cross it off your Chronicle sheet. the bravest
  • Spider's Captor Rather than simply kill the treacherous criminal mastermind and Shadow Lodge agent known as the Spider, you brought her in alive to stand trial for her crimes before the lawful authorities of Andoran. In thanks for your contribution to the process of bringing her to justice, you gain an official writ of appreciation from the People's Council granting you a +5 bonus on any Diplomacy check made to influence a government official within the nation of Andoran. (Shadow's Last Stand-Part 2: Web of Corruption)
  • Nemesis of the Aspis You are an expert at sabotaging the Aspis Consortium's nefarious schemes. During any scenario in which you encounter the Aspis Consortium, you may, as an immediate action, force an enemy Aspis agent to reroll a single d20 and take the worse result. Once you have used this boon, cross it off the Chronicle sheet. (Severing Ties) Aspiksen kelkka sai kyytiä
  • You Rescued the Minotaur Prince You rescued Nuar Spiritskin, the Minotaur Prince of Absalom and he is quite grateful that you have done so. Though he is absolutely unclear how he got into the Tangle in the first place, he pays this no mind and spreads the tale of your daring-do to his many contacts throughout the city. You gain a permanent +1 circumstance bonus to any Intelligence or Charisma-based checks made while in Absalom or Varisia. (Delirium's Tangle)
  • Crusader recommendation count: 1
  • Gathering an army Kellid tribes


Allosaurus teeth vambraces, ancient Azlanti coin with a fish motif, Abyss-tainted wasp(dead, in a jar), book on meteorology ("The man behind the rain"), broken oar, broken Ulfen pint, compass, crowbar(halfling-sized), diary of Mistress Bourtze, fearsome scowl of rapine, Gebbite conscription forms, husky tail token, infernal cast-iron key, lucky amber bauble, mi-go head in formaldehyde, Mr Baker (ghoul's head), silver light hammer, Lissalan torture device, knotted rope, hempen, smashed Jistkan phylactery(golem manual index), skeleton key, some silver spurs, unholy symbol of Abraxas, bonsai moonflower (rigorously tended), aghash's eyeball(gilded), Sifkesh's bane, triaxian dragonrider helm


Vittorio on nälänsiemen, "oninpenikka" avistanilaisittain, joten hänen piirteensä ovat perin eriskummalliset. Tulityypin yai, joksi hänen esi-isänsä arvattiin punaisen ihon perusteella, tunnetaan kolmesta silmästään, valtavista hampaistaan ja kyltymättömästä himostaan mammonaan ja valtaan. Vittorio peri näistä piirteistä kaikki, mutta koska ihmisen ja ulkopuolisen sekoituksesta ei seuraa mitään kunnollista ja hyvää, hänen kolmas silmänsä on "sokea", ts. se on surkastunut jo pienenä ja sitä peittää ihokalvo. Vito yleensä naamioi otsansa valkoisella huivilla, että vastaantulijat eivät luulisi rakshashaksi tai joksikin muuksi hirviöksi. Onin purukalustolle hän ei voi valitettavasti mitään ja vaikka moramaisia purimia aikoinaan viilailikin tylsäksi, huomasi perineensä myös esi-isiensä paranemiskyvyt ja ne mokomat kasvavat takaisin.

Viton suurin huolenaihe tätä nykyä on hänen ikänsä - 48 vuotta - sillä monet ulkolaisverta sisällään kantavat menehtyvät, kahden niin erilaisen perimän konfliktien kuluttaessa heidän elinvoimansa jo 30-kesäisenä tai aiemmin. Vitoa on siunattu verrattain pitkällä iällä, mutta sama elonkajo ja uusiutumisen tehokkuus on myös vääntänyt hänen vartalonsa eriskummalliseen kuosiin: hampaat ulkonevat suusta niin voimakkaasti että hän mieluummin pitää sen kiinni ja puhuu niiden välistä; leuka on vaarassa tippua haukotellessa voimakkaasti. Tämän lisäksi oneille tyypillinen ylikasvanut lihaksisto on survonut tämän selkärangan kasaan ja siksi mies kävelee vahvassa etukenossa. Vito ei valitettavasti onnistunut perimään esi-isiensä suurta kokoa, vaan on pikemminkin leveä ja harteikas kuin päätähuimaava jättiläinen. Häntä toisinaan hirvittää ja toisinaan taas huvittaa mihin muotoihin vartalonsa vielä vääntyykään jos ikää piisaa.

Karvoja d'Auseilin ottopoikaan ei kasva, tai kasvoi, mutta murrosiän kynnyksellä ne alkoivat tippua enenevään tahtiin. Hänellä on arpi siellä, tatska täällä, mutta huomiotaherättävimmät niistä ovat kaermagalaiset orjamerkinnät vasemmassa olkapäässään, joista päällimmäisin on päivätty noin vuosikymmen sitten. Vito kertoo varsin mielellään edellisistä omistajistaan, mutta mieluiten tekee sen riiaus- tahi ryyppyreissun jälkeen.



Male ARMOURED WARCAMEL animal companion hd 9
N Large animal
Init +4
Senses low-light vision, scent; Perception +9

AC 20, touch 14, flat-footed 16 (+4 Dex, +7 natural, -1 size)
hp 71 (9d8+27) (4.5 x hd, round down)
Fort +9, Ref +10, Will +5; +4 morale vs. enchantment +3 vs. fear w/banner

Speed 50 ft.
Melee(PA+FF) bite +13/+6 (1d4+16, 20/x2), B+S+P, silver, magic
Charge(PA+FF) bite +16 (1d4+16, 20/x2)
Ranged spit +9 (ranged touch= target sickened 1d4 rds)

Str 24(+), Dex 19, Con 16, Int 3(+), Wis 11, Cha 4
Base Atk +6; CMB +14; CMD 28
Feats Light Armor ProficiencyB, Wpn Focus (bite), Iron Will, Power Attack, Furious Focus, MultiattackB, Eldritch Claws
Skills (ACP -2) Acrobatics +8 (1), Climb +11 (1), Perception +9 (6), Swim +11 (1)
SQ link, evasion, ability score increase(STR, INT), devotion, multiattack

On person
In backpack
Encumbrance lb. without backpack, x lb. with backpack ( lb. light/ lb. medium/ lb. heavy)


attack(all creatures, counts as two tricks), come, defend, down, guard, and heel, bonus trick(track), bonus trick (work), bonus trick (flank)

Tiira, vakavanha juhtaraukka

Female horse animal companion hd 9
N Large animal
Init +3
Senses low-light vision, scent; Perception +10

AC 22, touch 12, flat-footed 19 (+3 Dex, +10 natural, -1 size)
hp 76 (9d8+32) (4.5 x hd, round down)
Fort +10, Ref +9, Will +6; +4 morale vs. enchantment

Speed 35 ft.
Melee(PA) bite +11 (1d4+10, 20/x2), 2 hooves +9 (1d6+5, 20/x2)

Str 22(++), Dex 16, Con 18, Int 2, Wis 12, Cha 6
Base Atk +6; CMB +13; CMD 26
Feats Medium Armor Proficiency, Light Armor ProficiencyB, Iron Will, Wpn F(hoof), Wpn Focus (bite), MultiattackB, Power Attack
Skills (ACP -4) Climb +9 (1), Perception +10 (6), Swim +9 (1), Survival +5 (1)
SQ link, evasion, ability score increase(+'s above), devotion, multiattack

On person
In backpack animal harness, bit-and-bridle (1 lb.), feed (9) (110 lb.), military saddle (30 lb.), saddlebags (8 lb.), training harness (10 lb.)
Encumbrance lb. without backpack, x lb. with backpack ( lb. light/ lb. medium/ lb. heavy)


attack(all creatures, counts as two tricks), come, defend, down, guard, and heel, bonus trick(track), bonus trick (work), bonus trick (flank)


- champion's banner, 6,800 gp
- cloak +4, 6,400 gp
- elixir of darksight
- wandei Ancients' Anguishin kronikasta


14. Ftr1/samurai 13: que?

Pelatut skenut

  1. 12.1.2013 #4-11: The Disappeared, Multisillassa
  2. 17.2.2013 First Steps part 1, In Service to Lore, Kalevassa
  3. 1.3.2013 #45: Delirium's Tangle, Kalevassa
  4. 21.11.2012 #3-19 The Icebound Outpost, Kalevassa (GM Exp)
  5. 4.3.2013 #2-23: Shadow's Last Stand-Part 1: At Shadow's Door, Kalevassa
  6. 18.3.2013 #2-24: Shadow's Last Stand-Part 2: Web of Corruption, Kalevassa
  7. 29.3.2013 #0-24: Decline of Glory, Kalevassa
  8. 18.1.2013 #4-07: Severing Ties, Kalevassa
  9. 25.5.2013 #3-06: Song of the Sea Witch, Ylöjärvellä
  10. 9.6.2013 #2-15: Shades of Ice Part I: Written In Blood (GM Exp), Kalevassa
  11. 17.8.2013 We Be Goblins Too!, Hervannassa
  12. 14.92013 #5-1: The Glass River Rescue, Tracon VIII (GM Exp)
  13. 14.9.2013 #3-1: The Frostfur Captives, Tracon VIII (GM Exp)
  14. 7.10.2013 #5-3: The Wardstone Patrol, Kalevassa
  15. 21.11.2013 Pathfinder Module: Thornkeep, The Enigma Vaults (worth 3 exp), Hämeenpuistossa
  16. 10.11.2013 #56: The Jester's Fraud, Kalevassa (GM Exp)
  17. 4.12.2013 #3-26: Portal of the Sacred Rune, Hämeenpuistossa
  18. 23.1.2014 #3-10: The Immortal Conundrum, Hämeenpuistossa
  19. 2.2.2014 #1-32 Drow of the Darklands Pyramid, Ylöjärvellä
  20. 16.2.14 #2-04: Shadows Fall on Absalom, Hervannassa (GM Exp)
  21. 27.2.2014 #16: To Scale the Dragon, Hervannassa
  22. 12.3.2014 #2-25: You Only Die Twice, Hämeenpuistossa (GM Exp)
  23. 15.4.2014 #26: Lost at Bitter End, Hervannassa
  24. 3.5.2013 #5-17: Fate of the Fiend, Hämeenpuistossa
  25. 13.5.2014 #5-10: Where Mammoths Dare Not Tread, Kalevassa
  26. 6.8.2015 #36: Echoes of the Everwar, Part I: The Prisoner of Skull Hill, Kalevassa
  27. 17.8.2015 #42: Echoes of the Everwar, Part II: The Watcher of Ages, Kalevassa
  28. 18.8.2015 #44: Echoes of the Everwar, Part III: Terror at Whistledown, Kalevassa
  29. 24.8.2015 #53: Echoes of the Everwar, Part IV: The Faithless Dead, Kalevassa
  30. 12.12.2015 #7-11: Ancients' Anguish, Kalevassa
  31. 28.8.2016 #34: Encounter at the Drowning Stones, Kalevassa (GM Exp)
  32. 26.10.2016 Pathfinder Adventure Path #70:The Frozen Stars (campaign mode)

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