Female Human Arcanist (White Mage) 10
CG Medium Humanoid (Human)
Init +6 (+2 Dex, +4 feat)
Senses Perception +10
AC 13, touch 13, flat-footed 11 (+2 Dex, +1 deflection)
HP 77 (10d6, +20 Con, +10 favored class, +3 trait)
Fort +7 (+2 Con, +3 class, +2 resistance)
Ref +7 (+2 Dex, +3 class, +2 resistance)
Will +9 (+0 Wis, +7 class, +2 resistance)
+1 vs. enchantment spells and effects
Speed 30 ft.
Str 8, Dex 14, Con 14 (12), Int 22 (20), Wis 10, Cha 14
CMB +4 (+4 BAB -1 Str)
CMD 17 (+4 BAB, -1 Str, +2 Dex, +1 deflection)
Cantrips - all Core, Spark
1st - Grease, Color Spray, Mage Armor, Charm Person, Unseen Servant, Comprehend Languages, Silent Image, Magic Missile, Shield, Enlarge Person, Identify, Ray of Enfeeblement, Touch of the Sea, Heightened Awareness, Expeditious Retreat
2nd - Glitterdust, Flaming Sphere, Scorching Ray, Command Undead, False Life, Invisibility, Resist Energy, Darkvision, Mirror Image
3rd - Heroism, Fireball, Fly, Haste, Dispel Magic, Slow, Lightning Bolt, Hold Person
4th – Black Tentacles, Confusion, Dimension Door, Greater Invisibility, Arcane Eye, Dragon's Breath
5th - Wall of Force, Suffocation
Cantrips - Prestidigitation, Light, Mage Hand, Acid Splash, Detect Magic, Read Magic, Open/Close, Message, Ray of Frost
1st (6/day) - Grease, Enlarge Person, Magic Missile, Heightened Awareness, Mage Armor
2nd (6/day) - Mirror Image, Glitterdust, Invisibility, Darkvision
3rd (5/day) - Lightning Bolt, Slow, Haste
4th (5/day) - Greater Invisibility, Dimension Door
5th (3/day) - Wall of Force
Skills ACP: 0; skill ranks per level: 2 + 5 Int + 1 human bonus
c class skill, * from Headband
Traits Dockside Avenger (campaign), Harrow Chosen (racial)
Languages Varisian (native), Taldan (common), Shoanti (fellow natives of Varisia), Celestial (language of the goodly divine), Draconic (magic texts), Elven (magic texts + considered beautiful), Infernal (Majik knows it), Abyssal (Majik knows it too)
RSQ Bonus Feat, Skilled
SQ Arcane Reservoir (11 points, max 16 points), Cantrips, Consume Spells (2/day), Spontaneous Healing, Arcanist Exploits (Quick Study, Potent Magic, modified Harrow Casting *house rule*)
In Handy Haversack: Spellbook 1 (100/100), Spellbook 2 (12/100), Bedroll, Ink, Inkpen, Parchment x 5, Waterskin, Trail Rations x 4, Flint and steel
Encumbrance lb. without backpack, lb. with backpack (26/27-53/54-80)
And arcanist until 20
Blessing of the Harrow (Su)
Once per day, Milezza may perform a harrowing for herself and all allies within 20 feet of her. This harrowing takes 10 minutes, and allies to be affected by it must remain within 20 feet of Milezza for the entire time. At the conclusion of the harrowing, count up the number of cards from each suit that were used in the reading. This harrowing provides a bonus based upon the suit with the most cards showing. In case of a tie, choose one suit. The bonus lasts for 24 hours. The suits grant insight bonuses as follows. Strength: +1 on attack rolls; Dexterity: +1 to AC; Constitution: +1 on weapon damage rolls; Intelligence: +1 on all skill checks; Wisdom: +1 on all saving throws; Charisma: +1 on caster level and concentration checks.
Harrow Casting (modified) (Su)
Milezza may, as she casts a spell, draw one card from her Harrow deck. At 11th level she draws two cards and on 15th level three cards.
This adds both a somatic component (if the spell does not already have one) and a focus component (the Harrow deck) to the spell, but does not increase the spell’s casting time. The cards she draws might change the parameters of her spell or grant her some other benefit, as described below.
Each card that Milezza draws that exactly matches her alignment (chaotic good) counts as two cards of that suit. A spell may not be affected by both Harrow casting and a metamagic feat. Milezza may use this ability a number of times per day equal to her arcanist level.
Effects of the different suits:
Strength: Whenever Milezza uses her Harrow casting ability to augment a spell that deals damage to hit points, the spell deals +1 point of damage per die for each card from the suit of Strength she draws.
Dexterity: For each card she draws from the suit of Dexterity, she gains a +1 bonus on Reflex saves and to AC until the beginning of her next turn.
Constitution: For each card she draws from the suit of Constitution, she heals 1d6 points of damage.
Intelligence: For each card she draws from the suit of Intelligence, she gains a +1 bonus on caster level checks made to penetrate spell resistance.
Wisdom: For each card she draws from the suit of Wisdom, she increases the spell’s effective caster level by +1.
Charisma: For each card she draws from the suit of Charisma, the save DC of the spell increases by +1.
Milezza on pienikokoinen ja hento ja hän on saanut kuulla riittämiin olevansa söpö. Erikoisin piirre on hänen violetit silmänsä; varisialaisittain tämä ei ole niin erikoista, mutta muille kyllä.