Toiminnot
Sivusto
Bertram posing with the greatsword of a defeated bandit leader.
Bertram Cleitheld
Death by ghoul
Male Human Paladin of Abadar 4
LG Medium Humanoid (Human)
Player Sazmo
Init +2 (+2 Dex)
Senses Perception +8
AC 21, touch 13, flat-footed 18 (+2 Dex, +6 armor, +2 shield, +1 dodge)
HP 49 (3d10, +3 Con, +3 toughness, +3 favored class)
Fort +8 (+2 Con, +4 class, +2 Cha)
Ref +5 (+2 Dex, +1 class, +2 Cha)
Will +6 (+0 Wis, +4 class, +2 Cha)
Special Defences
Immune to fear, disease
Speed 30 ft., with armor 20 ft.
Combat
Special Offense Smite Evil (2/day), Power Attack
Str 17, Dex 14, Con 14, Int 10, Wis 10, Cha 14
Base Atk +3; CMB +6; CMD 18
Feats
House Rule: Power Attack and Deadly Aim
Mercies Fatigued
Spells usually prepared
1st - Bless
Skills ACP: -6; skill ranks per level: 3 = 2 + 1 racial
c class skill
Traits Boarded in Cheliax (+200gp of mundane equipment, map of Mwangi Expanse), Eyes and Ears of the City (+1 Perception, class skill)
Languages Taldan
RSQ Bonus Feat, Skilled
SQ Aura of Good, Detect Evil, Smite Evil (2/day), Divine Grace, Lay on Hands (4/day), Aura of Courage, Divine Health, Mercy, Channel Positive Energy
On person:
In backpack: Bedroll (5 lbs), Flint and Steel, Whetstone (1 lbs), Waterskin (4 lbs), Soap (1 lbs), Map Case (0,5 lbs), 5 x Parchment, Inkpen, Ink, Thread (50 ft) (0,5 lbs), Sewing Needle, Rope(hemp) (10 lbs)
Encumbrance lb. without backpack (86/87-173/174-260), lb. with backpack
Notes
Paladin for life.
10 (1st level max), 10, 6, 10
Bertram was born in the frontier town of Bellis in Andoran. Already as a youngster he felt a spiritual call for Abadar, god of cities, and ended up training as a paladin (due to possessing strength and being quite charismatic, but not having so much wisdom) in Almas, Andoran's capital. The training included a post in the city watch, and he got a reputation of trying to solve disputes by talking, if possible. As Abadar is also a god of merchants and wealth, the paladin order concerned itself also with the safety of trade routes, and Bertram got to travel a lot around Andoran and its neighborhood protecting caravans.
He got an interest to see more of the world, and got the opportunity: the paladin order in Eleder was in need of members, and Bertram's disposition towards negotiation would serve the order well in its efforts to calm the tensions between Sargava's colonial and native populations.
So he boarded a ship to Corentyn and from there onto the Jenivere, off to the distant land of Sargava.
Mekanismin wiki pyörii PmWikin päällä ulkoasunaan UnStrapped