Jacasin Xtec

Deartháir Fola - Animal Companion

Pronunciation: [ˈdjaːɾɣhəɾj], [djɾjəˈhaːɾj], [ˈdjɾjɑːhərj], [ˈdjaːɾɣhaɾj]

Male Animal Wolf
Neutral Medium Animal


Init +3 (+3 dex)
Senses Perception +5, low-light vision, scent


AC 18, touch 14, Flat-footed 14; (+3 dex, +4 natural armor, +1 dodge)(+4 armor, +1 deflection)
HP 34 (4d8 + 4x 3 con + 4 trait)
Fort +7 (con +3, animal +4)(+1 resistance)
Refl +7 (dex +3, animal +4)(+1 resistance)
Will +2 (wis +1, animal +1)(+1 resistance)
Special Defences

  • Animal Companion
    • Evasion

Speed 50ft, with barding 50ft
Melee

  • Bite +6 1d6+4 (x2) +Trip

Str 16 (13) Dex 16 (15) Con 16 (15+1) Int 2 Wis 12 Cha 6
Base Atk +3; CMB 6 (bab 3, str 3, +0 size); CMD 18 (bab 3, str 3, dex 2, +0 size) |+4 against trip
Feats


Skills acp -2; Total skill ranks: 3

  • Acrobaticsc (1) +7
  • Climbc +3
  • Escape Artistc +2
  • Flyc +1
  • Intimidatec -3
  • Perceptionc (1) +5
  • Stealthc +2
  • Survivalc (1) +5
  • Swimc (1) +7

Wondrous Items

  • Head
  • Headband
  • Face/Eyes
  • Neck
  • Shoulders
  • Chest
  • Body
  • Armor
  • Belt
  • Wrist
  • Hand
  • Ring
  • Ring
  • Feet

Tricks 6 (int) + 1 (animal companion)

  • Attack x2
    • The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks.
  • Come
    • The animal comes to you, even if it normally would not do so.
  • Defend
    • The animal defends you (or is ready to defend you if no threat is present), even without any command being given. Alternatively, you can command the animal to defend a specific other character.
  • Down
    • The animal breaks off from combat or otherwise backs down. An animal that doesn’t know this trick continues to fight until it must flee (due to injury, a fear effect, or the like) or its opponent is defeated.
  • Guard
    • The animal stays in place and prevents others from approaching.
  • Heel
    • The animal follows you closely, even to places where it normally wouldn’t go.
  • Flank
    • You can instruct an animal to attack a foe you point to and always attempt to be adjacent to (and threatening) that foe. If you or an ally is also threatening the foe, the animal attempts to flank the foe, if possible. It always takes attacks of opportunity. The animal must know the attack trick before it can learn this trick.

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