Character description:
Imbasa is a Mwangi warrior/explorer/cleric. He is more than happy to spread the joyous gospel of Desna. He is an inveterate storyteller, so he has plenty of anecdotes to share, but the veracity of the stories might be a bit shaky. He variously claims to be a tribal prince in Mwangi Expanses, or having been raised by big apes or lions, or having had an affair with a princess of a lost civilization. The taller the tale the better. What seems to be true, however, is that he is very widely travelled and is quite at home in the wilderness. That being said, he is a very much a people person and befriends people easily. Especially the female kind, and while it is not something he would be bragging about, it is easy to presume that he might have several families/girlfriends dotted in the villages of the Mwangi Expanse.

Appearance:
Tall, dark-skinned man with wiry strength and a white smile. Usually dressed in a belted loincloth, a leather headband and boots, leaning on a stout longspear, with a satchel over one shoulder and a pouch of slingstones and a boarding axe hanging from the belt.


Imbasa
Lvl 1 Barbarian / Lvl 3 Rogue-Survivalist / Lvl 4 Cleric of Desna


Attributes					
ability	rolled	add	adjust	temp	mod
STR	14				2
DEX	14	2			3
CON	12				1
INT	14				2
WIS	18				4
CHA  	8				-1


Hit Points: 12 + 7d8 + 8 = 62

Move: 30' + 10' barb + 10' travel + 10' boots = 60'

Armor Class									
10+	armor	shield	dex	size	nat	def	other	AC	
10	5	0	3	0		1	1	20	
					Flat footed AC		16	
Saving throws					Touch AC	15	
base	magic	other	temp	ability	Saving throws				
7	1			1	9			Fortitude	
4	1			3	8			Reflex	
5	1			4	10			Will	

Base Attack Bonus	6	Spell resistance		0

	Bonus	STR	DEX	size	other	total			
CMB	6	2				8	
CMD	6	2	3			21			


Weapon			Bonus	Crit		Weapon			Bonus	Crit
Longspear+1		x3	20		Sling			x2	20
Type	Range	Ammo	Damage			Type	Range	Ammo	Damage	
P			1d8+4			B	50'		1d4+2	

Weapon			Bonus	Crit		Weapon			Bonus	Crit
Boarding Axe		x3	20		Dagger			x2	19
Type	Range	Ammo	Damage			Type	Range	Ammo	Damage	
S,P			1d6+2			S	10'		1d4+2	


Special Abilities
Fast movement +10' (Barbarian)
Rage (4+1 rounds)
Sneak Attack (+2d6)
Hardy: 2x without water, 3x without food
Evasion: no damage from Reflex saves
Survivalist talent: Favored terrain (jungle,
 +2 Init, Geo, Per, Stealth, Survival, no trail)
Endure Elenments (once per day, spell-like)
Aura: Chaotic Good
Spells (2+1+1 1+1+1)
Channel energy (2d6), 2 per day
Domains (Luck, Travel)
Fast movement +10' (Travel Domain)
Orisons (4)


Feats (free 3 + 4 lvls + 1 human): 
Combat Expertise: -2 to hit / +2 AC
Deadly Aim: -2 to hit / +4 to dmg
Power Attack: -2 to hit / +4 to dmg
Dodge: +1 AC
Mobility: +4 AC vs. AoO
Spring Attack: move+attack+move
Whirlwind Attack: everyone within reach
Combat Reflexes: DEX bonus worth of AoO


Domains or Schools	
0	4
Create Water
Detect Magic
Light
Guidance
1	3+1
Bless x2 
Shield of Faith 
True Strike (D) 
2	2+1
Bull's Strength +4
Lesser Restoration
Aid (D) 



Skills									
Skill					Ability		Ranks	Other	Total
	Acrobatics			3	DEX	3	3	9
	Appraise			2	INT	1	3	6
	Bluff				-1	CHA	1	3	3
	Climb				2	STR	1	3	6
	Craft: Weapons			2	INT	1	3	6
	Craft: Leather			2	INT	1	3	6
	Craft: 				2	INT		0	2
	Diplomacy			-1	CHA	7	3	9
	Disable device			3	DEX	1	3	7
	Disguise			-1	CHA		0	-1
	Escape artist			3	DEX	1	3	7
	Fly				3	DEX			3
	Handle animal *			-1	CHA	1	3	3
	Heal				4	WIS	3	3	10
	Intimidate			-1	CHA		0	-1
	Knowledge arcana		2	INT	1	3	6
	Knowledge dungeoneer		2	INT			2
	Knowledge engineer		2	INT			2
	Knowledge geography		2	INT	1	3	6
	Knowledge history		2	INT	1	3	6
	Knowledge local			2	INT	1	3	6
	Knowledge nature		2	INT	1	3	6
	Knowledge nobility		2	INT	1	3	6
	Knowledge planes		2	INT	1	3	6
	Knowledge religion		2	INT	1	3	6
	Linguistics *			2	INT	1	3	6
	Perception			4	WIS	8	3	15
	Perform: storytelling		-1	CHA	3	3	5
	Perform:			-1	CHA			-1
	Profession: Cook		4	WIS	1	3	8
	Profession: Tanner		4	WIS	1	3	8
	Ride				3	DEX		0	3
	Sense motive			4	WIS	4	3	11
	Sleight of hand			3	DEX	1	3	7
	Spellcraft *			2	INT	1	3	6
	Stealth				3	DEX	3	3	9
	Survival			4	WIS	8	3	15 +4 in jungle
	Swim				2	STR	1	3	6
	Use magic device		-1	CHA	1	3	3

X Activate skill	
* Requires trainng to attempt								
Armour check required								


Languages:
Common
Polyglot (native)
Kelish
Osiriani
Elvish



Gear					        Wt.
Longspear+1					9
Sling (headband)				0
10 sling bullets				5
Boarding axe					3
Dagger					        1
Sling (belt)					0
Belt of DEX+2					1
Boots of Striding & Springing (+10', +5 jumps)	1
Ring of Sustenance					
Ring of Protection +1
Cloak of Resistance +1					

Bag of Holding (500lbs)				25
- Mithral shirt+1 (10lbs)					
- most normal stuff					
- Cold Iron Longspear					

Wand cure light 15					


More Gear (in the Bag of Holding)							Wt.	gp
Bedroll x2										10	1
Winter Blanket x2									6	1
Block and tackle									5	5
Bucket x2										4	1
Candle x7											0.07
Chalk x10											0.1
Crowbar										        5	2
Firewood for a day									20	0.01
Fishhook x8											0.8
Fishing Net										5	4
Flint and Steelx2											        2
Grappling hook										4	1
Hammer										        2	0.5
Clay Tankard										1	0.02
Clay Pitcher										5	0.02
Miner's Pick										10	3
Pitons x5										2.5	0.5
Pots and Pans										10	5
Trail Rations 6 days									6	3
Sacks x10										5	1
Soap 10 lbs										10	5
Signal whistle											0.8
Rope, hemp 100'										20	2
Shovel										        8	2
Pole, 10'										8	0.05
Tent										        20	10
Sewing needle x6										3
Torch x5										5	0.05
Waterskin x5										20	5
Whetstone x5										5	0.1

Artisan's tools, masterwork								5	55
Holy symbol, wooden x10										10
Healer's Kit (19 uses)									2	100
Scale, merchant's									1	2
Thieves' Tools										1	30

Mithral shirt+1										10	
Longspear, cold iron									9	10
Slings x5											
Sling bullets 100									50	1
Dagger										        2	1

Traveller's outfit x2									10	2
Artisan's outfit x1									4	1

Total weight										290.5	271.02

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